简述
最近浏览网站的时候,忘记在哪里看的这个FlappyBird了,这个小游戏在之前小火了一段时间。今天用QT简单的实现了一把,然后在网上找了一些相关的切图,便进行了制作。难度不是很大,只是通过写这篇博客,能有点启发以及大家共同学习。
效果图
代码
主界面控制
MainWindow::MainWindow(QWidget *parent)
: BasicWindow(parent)
, m_startGame(false)
{
ui.setupUi(this);
setAttribute(Qt::WA_TranslucentBackground);
initControl();
}
void MainWindow::initControl()
{
loadStyleSheet("MainWindow");
m_scene = new MainGraphicsScene(this, rect());
QGraphicsView* view = new QGraphicsView(m_scene, this);
view->setScene(m_scene);
view->setStyleSheet("border:none; background:transparent;");
view->setCacheMode(QGraphicsView::CacheBackground);
startWelcome();
}
void MainWindow::startWelcome()
{
//道路
GraphicsRoadItem *roadItem = new GraphicsRoadItem(m_scene);
//小鸟
m_bird = new FlappyBird(m_scene);
//管道
GraphicsPipeitem *pipeItem = new GraphicsPipeitem(m_scene);
//游戏状态检测,开启定时器,50ms检测一次
m_checkGameStatus = new QTimer(this);
connect(m_checkGameStatus, SIGNAL(timeout()), this, SLOT(onCheckGameStatus()));
//flappybird字母
static const int nLetters = 10;
static struct {
char const *pix;
qreal initX, initY;
qreal destX, destY;
} letterData[nLetters] = {
{ "F", -1000, -1000, 150, 100 },
{ "L", -800, -1000, 200, 100 },
{ "A", -600, -1000, 250, 100 },
{ "P", -400, -1000, 300, 100 },
{ "P", 1000, 2000, 350, 100 },
{ "Y", 800, 2000, 400, 100 },
{ "B", 600, 2000, 260, 160 },
{ "I", 400, 2000, 310, 160 },
{ "R", 200, 2000, 360, 160 },
{ "D", 0, 2000, 410, 160 } };
QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
m_lettersGroupFading = new QParallelAnimationGroup(this);
for (int i = 0; i < nLetters; ++i) {
QString& htmlText = QString("<span style=\"font-family:'Berlin Sans FB';font-size:48px;font-weight:600;color:#194819;\">%1</span>").arg(letterData[i].pix);
QGraphicsTextItem *letter = new QGraphicsTextItem();
letter->setHtml(htmlText);
letter->setPos(letterData[i].initX, letterData[i].initY);
QPropertyAnimation *moveAnim = new QPropertyAnimation(letter, "pos", lettersGroupMoving);
moveAnim->setEndValue(QPointF(letterData[i].destX, letterData[i].destY));
moveAnim->setDuration(200);
moveAnim->setEasingCurve(QEasingCurve::OutElastic);
lettersGroupMoving->addPause(50);
QPropertyAnimation *fadeAnim = new QPropertyAnimation(letter, "opacity", m_lettersGroupFading);
fadeAnim->setDuration(1000);
fadeAnim->setEndValue(0);
fadeAnim->setEasingCurve(QEasingCurve::OutQuad);
m_scene->addItem(letter);
}
lettersGroupMoving->start(QAbstractAnimation::DeleteWhenStopped);
//游戏开始按钮
QPixmap&& pix = QPixmap(":/FlappyBird/Resources/texture/startButton.png").scaled(QSize(160, 48), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
GraphicsButtonItem* btnItem = new GraphicsButtonItem(pix, m_scene);
btnItem->setPos(QPointF(220, 340));
QPropertyAnimation *fadeAnim = new QPropertyAnimation(btnItem, "opacity", m_lettersGroupFading);
fadeAnim->setDuration(600);
fadeAnim->setEndValue(0);
fadeAnim->setEasingCurve(QEasingCurve::OutQuad);
connect(btnItem, SIGNAL(clicked()), this, SLOT(onStartBtnClicked()));
connect(fadeAnim, &QPropertyAnimation::finished, [this](){
m_startGame = true;
m_checkGameStatus->start(50);
m_bird->flyLandfallAnimation();
});
}
void MainWindow::onCheckGameStatus()
{
//检测小鸟是否与地面和管道发生碰撞
if (m_bird->checkIsCollided())
{
GameOver();
}
}
void MainWindow::GameOver()
{
static const int nLetters = 8;
static struct {
char const *pix;
qreal initX, initY;
qreal destX, destY;
} letterData[nLetters] = {
{ "G", -1000, -1000, 150, 100 },
{ "A", -800, -1000, 200, 100 },
{ "M", -600, -1000, 250, 100 },
{ "E", -400, -1000, 300, 100 },
{ "O", 600, 2000, 260, 160 },
{ "V", 400, 2000, 310, 160 },
{ "E", 200, 2000, 360, 160 },
{ "R", 0, 2000, 410, 160 } };
QParallelAnimationGroup * lettersGroupMoving = new QParallelAnimationGroup(this);
for (int i = 0; i < nLetters; ++i) {
QString& htmlText = QString("<span style=\"font-family:'Berlin Sans FB';font-size:48px;font-weight:600;color:#194819;\">%1</span>").arg(letterData[i].pix);
QGraphicsTextItem *letter = new QGraphicsTextItem();
letter->setHtml(htmlText);
letter->setPos(letterData[i].initX, letterData[i].initY);
QPropertyAnimation *moveAnim = new QPropertyAnimation(letter, "pos", lettersGroupMoving);
moveAnim->setEndValue(QPointF(letterData[i].destX, letterData[i].destY));
moveAnim->setDuration(200);
moveAnim->setEasingCurve(QEasingCurve::OutElastic);
m_scene->addItem(letter);
}
lettersGroupMoving->start(QAbstractAnimation::DeleteWhenStopped);
m_scene->removeItem(m_bird);
}
void MainWindow::onStartBtnClicked()
{
m_lettersGroupFading->start(QAbstractAnimation::DeleteWhenStopped);
}
void MainWindow::keyPressEvent(QKeyEvent *event)
{
if (m_startGame)
{
m_bird->keyPressEvent(event);
}
}
小鸟组件绘制
FlappyBird::FlappyBird(QGraphicsScene *scene): m_curflyStatus(0)
, m_IsLandFall(true)
, m_IsRaise(true)
{
scene->addItem(this);
m_scene = scene;
m_birdRefreashTime = new QTimer(this);
connect(m_birdRefreashTime, SIGNAL(timeout()), this, SLOT(onRefreashBird()));
m_birdRefreashTime->start(12);
m_flyAnimation = new QPropertyAnimation(this, "pos");
}
void FlappyBird::onRefreashBird()
{
update();
}
QRectF FlappyBird::boundingRect() const
{
return QRectF(60, FLY_BIRD_SIZE * 5 , FLY_BIRD_SIZE, FLY_BIRD_SIZE);
}
void FlappyBird::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
painter->save();
if (m_curflyStatus < 10)
{
m_curflyStatus++;
painter->drawImage(boundingRect(), QImage(":/FlappyBird/Resources/texture/bird1.png"));
}
else if (m_curflyStatus < 20)
{
m_curflyStatus++;
painter->drawImage(boundingRect(), QImage(":/FlappyBird/Resources/texture/bird2.png"));
}
else if ( m_curflyStatus < 30)
{
m_curflyStatus++;
painter->drawImage(boundingRect(), QImage(":/FlappyBird/Resources/texture/bird3.png"));
}
else
{
m_curflyStatus = 0;
}
painter->restore();
}
void FlappyBird::flyRaiseAnimation()
{
if (m_IsRaise)
{
m_IsLandFall = false;
m_IsRaise = false;
m_flyAnimation->stop();
if (pos().y() > -180)
{
m_flyAnimation->setDuration(300);
m_flyAnimation->setEndValue(QPoint(pos().x(), pos().y() - FLY_BIRD_SIZE));
}
else
{
m_flyAnimation->setDuration(300);
m_flyAnimation->setEndValue(pos());
}
m_flyAnimation->setEasingCurve(QEasingCurve::OutQuad);
m_flyAnimation->start();
connect(m_flyAnimation, SIGNAL(finished()), this, SLOT(onFlyRaiseAnimationFinished()));
}
}
void FlappyBird::onFlyRaiseAnimationFinished()
{
m_flyAnimation->disconnect(SIGNAL(finished()));
m_IsRaise = true;
m_IsLandFall = true;
flyLandfallAnimation();
}
void FlappyBird::flyLandfallAnimation()
{
if (m_birdRefreashTime->isActive())
{
m_birdRefreashTime->stop();
}
if (m_IsLandFall)
{
m_flyAnimation->stop();
int fallHeight = m_scene->height() - pos().y();
int time = 1000 * fallHeight / m_scene->height();
m_flyAnimation->setDuration(time);
m_flyAnimation->setEndValue(QPoint(pos().x(), pos().y() + fallHeight));
m_flyAnimation->setEasingCurve(QEasingCurve::InQuad);
m_flyAnimation->start();
m_IsLandFall = false;
}
}
bool FlappyBird::checkIsCollided()
{
if (!collidingItems().isEmpty())
return true;
else
return false;
}
void FlappyBird::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Space)
{
flyRaiseAnimation();
}
}
游戏开始按钮
GraphicsButtonItem::GraphicsButtonItem(const QPixmap &pixmap, QGraphicsScene *scene) : pix(pixmap)
{
scene->addItem(this);
setCursor(QCursor(Qt::PointingHandCursor));
}
void GraphicsButtonItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
{
emit clicked();
}
__super::mousePressEvent(event);
}
QSizeF GraphicsButtonItem::size() const
{
return pix.size();
}
QRectF GraphicsButtonItem::boundingRect() const
{
return QRectF(QPointF(0, 0), pix.size());
}
void GraphicsButtonItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
painter->drawPixmap(0, 0, pix);
}
管道组件绘制
#define PIPE_WIDTH 60
GraphicsPipeitem::GraphicsPipeitem(QGraphicsScene *scene)
{
m_scene = scene;
m_scene->addItem(this);
createPipeHeight();
startMove();
}
void GraphicsPipeitem::createPipeHeight()
{
m_upPipeHeight = qrand() % 100 + 80;
m_downPipeHeight = m_scene->height() - m_upPipeHeight - 178;
}
QRectF GraphicsPipeitem::boundingRect() const
{
return QRectF(m_scene->width(), 0, PIPE_WIDTH, m_scene->height());
}
QPainterPath GraphicsPipeitem::shape() const
{
QPainterPath path;
path.addRect(QRectF(m_scene->width(), 0, PIPE_WIDTH, m_upPipeHeight));
path.addRect(QRectF(m_scene->width(), m_upPipeHeight + 140, PIPE_WIDTH, m_downPipeHeight));
return path;
}
void GraphicsPipeitem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->save();
painter->drawImage(QRectF(m_scene->width(), 0, PIPE_WIDTH, m_upPipeHeight), QImage(":/FlappyBird/Resources/texture/tubeup.png").scaled(PIPE_WIDTH, m_upPipeHeight));
painter->drawImage(QRectF(m_scene->width(), m_upPipeHeight + 140, PIPE_WIDTH, m_downPipeHeight), QImage(":/FlappyBird/Resources/texture/tubedown.png").scaled(PIPE_WIDTH, m_downPipeHeight));
painter->restore();
}
void GraphicsPipeitem::startMove()
{
QPropertyAnimation* moveAnimation = new QPropertyAnimation(this, "pos");
moveAnimation->setLoopCount(-1);
moveAnimation->setDuration(3000);
moveAnimation->setStartValue(QPoint(0, pos().y()));
moveAnimation->setEndValue(QPoint(-1 * m_scene->width() - PIPE_WIDTH, pos().y()));
moveAnimation->start();
connect(moveAnimation, &QPropertyAnimation::currentLoopChanged, [this](int loopCount){
createPipeHeight();
});
}
地面绘制
#define ROAD_ITEM_HEIGHT 38
GraphicsRoadItem::GraphicsRoadItem(QGraphicsScene *scene) :m_scene(scene)
{
scene->addItem(this);
startMove();
}
QRectF GraphicsRoadItem::boundingRect() const
{
return QRectF(0, m_scene->height() - ROAD_ITEM_HEIGHT, m_scene->width() * 2, ROAD_ITEM_HEIGHT);
}
void GraphicsRoadItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
painter->drawImage(QRectF(0, m_scene->height() - ROAD_ITEM_HEIGHT, m_scene->width(), ROAD_ITEM_HEIGHT), QImage(":/FlappyBird/Resources/texture/road.png"));
painter->drawImage(QRectF(m_scene->width(), m_scene->height() - ROAD_ITEM_HEIGHT, m_scene->width(), ROAD_ITEM_HEIGHT), QImage(":/FlappyBird/Resources/texture/road.png"));
}
void GraphicsRoadItem::startMove()
{
QPropertyAnimation* moveAnimation = new QPropertyAnimation(this, "pos");
moveAnimation->setLoopCount(-1);
moveAnimation->setDuration(6000);
moveAnimation->setStartValue(QPoint(0, pos().y()));
moveAnimation->setEndValue(QPoint(0 - m_scene->width(), pos().y()));
moveAnimation->setEasingCurve(QEasingCurve::Linear);
moveAnimation->start();
}
结尾
全部代码,都在上面了,希望对大伙有所点启发和帮助,只为记录,只为分享! 愿所写能对你有所帮助。