本文实例为大家分享了python实现flappy bird游戏的具体代码,供大家参考,具体内容如下
flappygamemain.py
# -*- coding: utf-8 -*-
from __future__ import unicode_literals
"""
Created on Dec 25 2016
@author: LINJUNJI
@mail: ljj6@mail2.sysu.edu.cn
"""
import pygame
from sys import exit
import random
from pygame.locals import *
from pygame.font import *
from gamerole import *
import os
import datetime
import numpy as np
import operator
#图片路径信息
BackGround_image_path1='./sources/background/day.png' #背景图片
BackGround_image_path2='./sources/background/night.png'
GetStart_image_path='./sources/guide/day/down.png' #开始界面
GameOver_image_path='./sources/other/gameover.png'
Restart_image_path='./sources/other/restart.png'
Grade_blackball_path='./sources/other/grade_blackball.png'
white_gold_Medal_image_path='./sources/medal/white_gold_medal.png' #奖牌图片
gold_image_path='./sources/medal/gold_medal.png'
silver_medal_image_path='./sources/medal/silver_medal.png'
bronze_medal_image_path='./sources/medal/bronze_medal.png'
Ground_image_path='./sources/background/ground.png' #地面图片
pilar_image_up_path='./sources/pilar/up.png' #柱子图片
pilar_image_down_path='./sources/pilar/down.png'
Bird_image1_path='./sources/bird/up.png' #小鸟图片
Bird_image2_path='./sources/bird/med.png'
Bird_image3_path='./sources/bird/down.png'
#游戏窗体设置
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('falppy_bird')
#图片载入
background_day=pygame.image.load(BackGround_image_path1)
background_night=pygame.image.load(BackGround_image_path2)
ground=pygame.image.load(Ground_image_path)
pilar_image_up=pygame.image.load(pilar_image_up_path)
pilar_image_down=pygame.image.load(pilar_image_down_path)
get_start_image=pygame.image.load(GetStart_image_path)
gameover_image=pygame.image.load(GameOver_image_path)
medal_blackball_image=pygame.image.load(Grade_blackball_path)
restart_image=pygame.image.load(Restart_image_path)
bird_images=[]
bird_image_up=pygame.image.load(Bird_image1_path)
bird_image_med=pygame.image.load(Bird_image2_path)
bird_image_down=pygame.image.load(Bird_image3_path)
bird_images.append(bird_image_up)
bird_images.append(bird_image_med)
bird_images.append(bird_image_down)
medal_images=[]
medal1=pygame.image.load(white_gold_Medal_image_path)
medal2=pygame.image.load(gold_image_path)
medal3=pygame.image.load(silver_medal_image_path)
medal4=pygame.image.load(bronze_medal_image_path)
medal_images.append(medal1)
medal_images.append(medal2)
medal_images.append(medal3)
medal_images.append(medal4)
#新建小鸟
bird_pos=[190,190] #小鸟初始位置
mybird=Bird(bird_images,bird_pos)
#柱子集合
pilar_set = pygame.sprite.Group()
#运行参数设置
pilar_frequency=0 #柱子更新参数
bird_frequency=0 #小鸟飞行频率
clock = pygame.time.Clock()
running=False
score=0
flag=1
def collide_circle(pilar, mybird): #碰撞检测函数
if mybird.rect.right > pilar.pilar1_rect.left and mybird.rect.left < pilar.pilar1_rect.right:
if (mybird.rect.top >pilar.pilar1_rect.bottom and mybird.rect.bottom <pilar.pilar2_rect.top):
return False
else:
return True
else:
if mybird.rect.bottom > 400:
return True
else:
return False
def get_history_record(score): #获取记录的得分
record=[]
index =0
if os.path.isfile("record.txt"): #存在:获取记录到的内容
f=open("record.txt")
line=f.readline()
line=f.readline()
while line !="":
record.append([int(line.strip().split(",")[0]),line.strip().split(",")[1]])
line=f.readline()
f.close()
record.append([score,str(datetime.datetime.now())])
record.sort(key=operator.itemgetter(0),reverse=True)
print record
while len(record)>10:
record.pop()
file_writer = open("record.txt", 'w')
file_writer.writelines("time"+","+"grade"+"\n")
for i in range(len(record)):
file_writer.writelines(str(record[i][0])+","+str(record[i][1])+"\n")
if int(record[i][0]) == int(score):
index=i
file_writer.close()
if index >3:
index=3
return record[0][0],index
while not running:
clock.tick(60)
screen.fill(0)
screen.blit(get_start_image, (0, 0))
pygame.display.update()
x, y=pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if y<380 and y>300 and x>180 and x <210:
running=True
while True:
clock.tick(60)
pilar_frequency +=1
#生成柱子
if pilar_frequency %100==0:
pilar_pos=[384,random.randint(130, 250)]
new_pilar=Pilar(pilar_image_up, pilar_image_down, pilar_pos)
pilar_set.add(new_pilar)
if pilar_frequency >=1000:
pilar_frequency=0
flag=(-1)*flag
#移动柱子
for pilar in pilar_set:
pilar.move()
if collide_circle(pilar, mybird): #碰撞检测代码
mybird.is_hit=True
for pilar in pilar_set:
pilar.stop()
if pilar.pilar1_rect.right <0:
pilar_set.remove(pilar)
#小鸟降落
mybird.SelfMoveDown()
# 绘制背景
screen.fill(0)
if flag==1:
screen.blit(background_day, (0, 0))
else:
screen.blit(background_night, (0, 0))
#绘制柱子
for pilar in pilar_set:
screen.blit(pilar.pilar1_image,pilar.pilar1_rect)
screen.blit(pilar.pilar2_image,pilar.pilar2_rect)
#绘制地面
screen.blit(ground,(0,384))
#绘制玩家小鸟
bird_frequency +=1
if not mybird.is_hit: #未发生碰撞
score +=10
screen.blit(mybird.image[mybird.image_index],mybird.rect)
mybird.image_index=bird_frequency % 3
else: #发生碰撞
running=False
mybird.SelfDiedDown()
screen.blit(mybird.image[0],mybird.rect)
has_log=False
while not running and mybird.is_downtoground: #画面切换到结束界面
screen.blit(gameover_image,(64,30))
screen.blit(medal_blackball_image,(42,100))
screen.blit(restart_image,(122,270))
if not has_log:
bestscore,index=get_history_record(score/100) #获取历史记录情况
print score/100
print bestscore,index
has_log=True
screen.blit(medal_images[index],(75,160)) #要读取之前保存的信息,
x, y=pygame.mouse.get_pos()
#目前得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score/100), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [290, 145]
screen.blit(score_text, text_rect)
#历史最佳得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(bestscore), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [290,200]
screen.blit(score_text, text_rect)
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if y<360 and y>280 and x>150 and x <240: #重新开始
pilar_set = pygame.sprite.Group()
mybird=Bird(bird_images,bird_pos)
score=0
running=True
pygame.display.update()
# 绘制得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score/100), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [185, 30]
screen.blit(score_text, text_rect)
#屏幕更新
pygame.display.update()
#绘制按键执行代码
key_pressed=pygame.key.get_pressed()
if not mybird.is_hit:
if key_pressed[K_w] or key_pressed[K_UP]:
mybird.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
mybird.moveDown()
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
gamerole.py
# -*- coding: utf-8 -*-
from __future__ import unicode_literals
"""
Created on Thu Dec 25 2016
@author: LINJUNJI
@mail: ljj6@mail2.sysu.edu.cn
"""
import pygame
import random
SCREEN_WIDTH =384
SCREEN_HEIGHT=448
INTERVEL=120 #两个障碍之间的间隔
UP_LIMIT=60
DOWN_LIMIT=360
#小鸟类
class Bird(pygame.sprite.Sprite):
def __init__(self,bird_imgs,init_pos):
pygame.sprite.Sprite.__init__(self)
self.image=bird_imgs
self.rect=self.image[0].get_rect()
self.rect.midbottom=init_pos
self.up_speed = 5
self.down_speed=2
self.selfdown_speed=2
self.image_index=0 #图片索引参数,控制小鸟飞行姿态变化
self.is_hit=False
self.is_downtoground=False
def SelfMoveDown(self):
self.rect.top += self.selfdown_speed
def SelfDiedDown(self):
self.up_speed = 0
self.down_speed=0
self.rect.bottom +=self.selfdown_speed*2
if self.rect.bottom >=400:
self.rect.bottom =400
self.is_downtoground=True
def moveUp(self):
if self.rect.top<=0:
self.rect.top=0
else:
self.rect.top -=self.up_speed
def moveDown(self):
if self.rect.top>=SCREEN_HEIGHT-self.rect.height:
self.rect.top = SCREEN_HEIGHT-self.rect.height
else:
self.rect.top += self.down_speed
'''
def moveLeft(self):
if self.rect.left <= 0:
self.rect.left = 0
else:
self.rect.left -= self.speed
def moveRight(self):
if self.rect.left >= SCREEN_WIDTH - self.rect.width:
self.rect.left = SCREEN_WIDTH - self.rect.width
else:
self.rect.left += self.speed
'''
#柱子类
class Pilar(pygame.sprite.Sprite):
def __init__(self,pilar_image_up,pilar_image_down,init_pos):
pygame.sprite.Sprite.__init__(self)
self.pilar1_image=pilar_image_up
self.pilar2_image=pilar_image_down
self.pilar1_rect=self.pilar1_image.get_rect()
self.pilar2_rect=self.pilar2_image.get_rect()
self.pilar1_rect.bottomleft=init_pos
self.pilar2_rect.topleft=[init_pos[0],init_pos[1]+INTERVEL]
self.horizontal_speed=2 #柱子平移的速度
self.vertical_speed=0.3 #柱子上下移动的速度
self.direction=random.randint(0,1) #柱子上下移动的方向
def move(self):
self.pilar1_rect.left -=self.horizontal_speed #柱子左右移动
self.pilar2_rect.left -=self.horizontal_speed
if self.direction == 1: #控制柱子上下移动
self.pilar1_rect.bottom +=self.vertical_speed
self.pilar2_rect.top +=self.vertical_speed
if self.pilar2_rect.top > DOWN_LIMIT:
self.direction=0
else:
self.pilar1_rect.bottom -=self.vertical_speed
self.pilar2_rect.top -=self.vertical_speed
if self.pilar1_rect.bottom < UP_LIMIT:
self.direction=1
def stop(self):
self.horizontal_speed=0
self.vertical_speed=0
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