pygame游戏之旅 如何制作游戏障碍

Lala ·
更新时间:2024-11-13
· 867 次阅读

本文为大家分享了pygame游戏之旅的第6篇,供大家参考,具体内容如下

定义一个障碍模型函数:

def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])

在游戏循环中调用:

things(thing_startx, thing_starty, thing_width, thing_height, black) thing_starty += thing_speed

障碍消失之后修改x值:

if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randrange(0, display_width)

全部代码:

import pygame import time import random pygame.init() white = (255,255,255) black = (0,0,0) gray = (128,128,128) red = (255,0,0) green = (0,255,0) blue = (0,0,255) car_width = 100 display_width = 800 display_height = 600 gameDisplay = pygame.display.set_mode( (display_width,display_height) ) pygame.display.set_caption('A bit Racey') clock = pygame.time.Clock() carImg = pygame.image.load('car.png') def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh]) def car(x, y): gameDisplay.blit(carImg, (x,y)) def text_objects(text, font): textSurface = font.render(text, True, white) return textSurface, textSurface.get_rect() def message_diaplay(text): largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop() def crash(): message_diaplay('You Crashed') def game_loop(): x = display_width * 0.45 y = display_height * 0.8 x_change = 0 gameExit = False thing_startx = random.randrange(0, display_width) thing_starty = -600 thing_speed = 7 thing_width = 100 thing_height = 100 while not gameExit: for event in pygame.event.get(): if event.type == pygame.QUIT: gameExit = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 elif event.key == pygame.K_RIGHT: x_change = 5 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 print(event) x += x_change gameDisplay.fill(white) things(thing_startx, thing_starty, thing_width, thing_height, black) thing_starty += thing_speed car(x,y) if x > display_width - car_width or x < 0: gameExit = True if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randrange(0, display_width) pygame.display.update() clock.tick(60) crash() #game_loop() pygame.quit() quit()

结果图:

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障碍 pygame

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