这篇文章中我们主要来叙述一下上述动画效果的实现方案。主要涉及 View Controller 转场动画的知识。
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Presenting a View Controller
显示一个 View Controller 主要有一下几种方式:
使用 segues 自动显示 View Controller; 使用 showViewController:sender: 和 showDetailViewController:sender: 方法显示 View Controller; 调用 presentViewController:animated:completion: 方法依模态形式显示 View Controller通过上述方式,我们可以将一个 View Controller 显示出来,而对于显示地形式,我们可以使用 UIKit 中预定义的形式,也可以自定义(即自定义转场动画)。
Customizing the Transition Animations
自定义转场动画中,主要包含以下几个组件:
Presenting View Controller(正在显示的 View Controller) Animator(动画管理者) Presented View Controller(要显示的 View Controller) Transitioning Delegate Object(转场代理,用来提供 Animator 对象)实现自定义转场动画,通常按照以下几个步骤来完成
创建 Presented View Controller; 创建 Animator; 设置 Presented View Controller 的 transitioningDelegate 属性,并实现 UIViewControllerTransitioningDelegate 提供 Animator 对象; 在 Presenting View Controller 中调用 presentViewController:animated:completion: 显示 Presented View Controller;Presented View Controller
这里,我们将 Presented View Controller 本身作为其转场代理,你也可以使用单独的代理对象。
class PresentedViewController: UIViewController {
let imageView = UIImageView(image: UIImage(named: "jd_add.jpg"))
override func viewDidLoad() {
super.viewDidLoad()
// 1.设置 transitioningDelegate(转场代理)
transitioningDelegate = self
modalPresentationStyle = .custom
view.addSubview(imageView)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
imageView.frame = CGRect(x: 0, y: 120, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height - 120)
}
override func touchesBegan(_ touches: Set, with event: UIEvent?) {
self.dismiss(animated: true, completion: nil)
}
}
Animator
Animator 作为转场动画的管理者,主要负责 Presenting 和 Dismissing 动画效果。
动画时长
/// 转场动画时长
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return TimeInterval(0.5)
}
执行动画
/// 执行转场动画
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
switch type {
case .Present:
present(transitionContext: transitionContext)
case .Dismiss:
dismiss(transitionContext: transitionContext)
}
}
Presenting 动画
/// Presenting 动画
func present(transitionContext: UIViewControllerContextTransitioning) {
/** 1.从转场上下文中取出 Presenting/Pressented View Controller 及容器视图 */
guard let presentingVC = transitionContext.viewController(forKey: .from) as? ViewController else {
return
}
guard let presentedVC = transitionContext.viewController(forKey: .to) as? PresentedViewController else {
return
}
let containerView = transitionContext.containerView
/** 2.设置 Presenting View Controller 所显示内容的属性 */
// 对 presentingVC 的视图内容截屏,用于 presentedVC 显示出来时的背景
guard let presentingVCViewSnapshot = presentingVC.view.snapshotView(afterScreenUpdates: false) else {
return
}
// 隐藏 presentingVC 的 view,并将其截屏添加到 containerView 中
presentingVC.view.isHidden = true
containerView.addSubview(presentingVCViewSnapshot)
// 改变 presentingVCViewSnapshot 的焦点
presentingVCViewSnapshot.layer.anchorPoint = CGPoint(x: 0.5, y: 1)
// 更新 presentingVCViewSnapshot 的 frame
presentingVCViewSnapshot.frame = presentingVC.view.frame
/** 3.设置 Presented View Controller 所显示内容的属性 */
presentedVC.view.frame = CGRect(x: 0, y: containerView.bounds.height, width: containerView.bounds.width, height: containerView.bounds.height)
containerView.addSubview(presentedVC.view)
/** 4.设置 Presenting 转场动画 */
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
// 改变 presentingVCViewSnapshot 的 layer 的 transform,使其绕 X轴 旋转,并改变大小
presentingVCViewSnapshot.layer.transform.m34 = -1 / 100.0
presentingVCViewSnapshot.layer.transform = presentingVCViewSnapshot.layer.transform = CATransform3DConcat(CATransform3DMakeRotation(CGFloat(0.1), 1, 0, 0), CATransform3DMakeScale(0.85, 0.95, 1))
// 改变 presentedVC 的 view 的 transform
presentedVC.view.transform = CGAffineTransform(translationX: 0, y: -containerView.bounds.height)
}) { (finished) in
// 告知 UIKit Presenting 转场动画结束(很重要)
transitionContext.completeTransition(true)
}
}
Dismissing 动画
/// Dismissing 动画
func dismiss(transitionContext: UIViewControllerContextTransitioning) {
/** 1.从转场上下文中取出容器视图、Presenting/Pressented View Controller 及其 view 的截屏 */
let containerView = transitionContext.containerView
guard let presentingVC = transitionContext.viewController(forKey: .from) as? PresentedViewController else {
return
}
guard let presentedVC = transitionContext.viewController(forKey: .to) as? ViewController else {
return
}
let subviewsCount = containerView.subviews.count
let presentedVCViewSnapshot = containerView.subviews[subviewsCount - 2]
/** 2.设置 Dismissing 转场动画 */
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
// 将 presentedVCViewSnapshot 的 transform 恢复到初始值
presentedVCViewSnapshot.layer.transform = CATransform3DIdentity
// 将 presentedVC 的 view 的 transform 恢复到初始值
presentingVC.view.transform = CGAffineTransform.identity
}) { (finished) in
// 使 presentedVC 的 view 显示出来,并隐藏其截屏
presentedVC.view.isHidden = false
presentedVCViewSnapshot.removeFromSuperview()
// 告知 UIKit Dismissing 转场动画结束(很重要)
transitionContext.completeTransition(true)
}
}
Transitioning Delegate
// MARK: - 2.实现 UIViewControllerTransitioningDelegate 提供 Animator
extension PresentedViewController: UIViewControllerTransitioningDelegate {
/// Present
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return MyAnimator(type: .Present)
}
/// Dismiss
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return MyAnimator(type: .Dismiss)
}
}
Present
@IBAction func present() {
let presentedVC = PresentedViewController()
present(presentedVC, animated: true, completion: nil)
}
关于 View Controller Transition 就介绍到这里,你应该熟悉了其使用方法,至于博客中的动画效果,我想就没办法深究了,这是一个花费时间苦差事。如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对软件开发网网站的支持!