十、基础数值(vars.php)
vars.php文件中定义游戏中关键的基础数值,全部以数组形式定义;PHP中的数组实际上是一个有序图。我们下面将以代码注释的方式进行说明,可能有不正确的理解,希望大家自己也仔细看看,有问题请提出来!如果对这段数值理解了,那么你就可以创造新的单位了,比如新的科技(可以看我服的殖民技术)、新的船舰等。
// 玩家消息类型定义,具体含义请看messages.mo
$messfields = array (
0 => "mnl_spy",
1 => "mnl_joueur",
2 => "mnl_alliance",
3 => "mnl_attaque",
4 => "mnl_exploit",
5 => "mnl_transport",
15 => "mnl_expedition",
97 => "mnl_general",
99 => "mnl_buildlist",
100 => "new_message"
);
// 所有游戏单位类型定义,其实就是数据库表中字段
$resource = array(
//建筑单位
1 => "metal_mine",
2 => "crystal_mine",
3 => "deuterium_sintetizer",
4 => "solar_plant",
12 => "fusion_plant",
14 => "robot_factory",
15 => "nano_factory",
21 => "hangar",
22 => "metal_store",
23 => "crystal_store",
24 => "deuterium_store",
31 => "laboratory",
33 => "terraformer",
34 => "ally_deposit",
41 => "mondbasis",
42 => "phalanx",
43 => "sprungtor",
44 => "silo",
//科技研究单位
106 => "spy_tech",
108 => "computer_tech",
109 => "military_tech",
110 => "defence_tech",
111 => "shield_tech",
113 => "energy_tech",
114 => "hyperspace_tech",
115 => "combustion_tech",
117 => "impulse_motor_tech",
118 => "hyperspace_motor_tech",
120 => "laser_tech",
121 => "ionic_tech",
122 => "buster_tech",
123 => "intergalactic_tech",
124 => "expedition_tech",
199 => "graviton_tech",
//船舰单位
202 => "small_ship_cargo",
203 => "big_ship_cargo",
204 => "light_hunter",
205 => "heavy_hunter",
206 => "crusher",
207 => "battle_ship",
208 => "colonizer",
209 => "recycler",
210 => "spy_sonde",
211 => "bomber_ship",
212 => "solar_satelit",
213 => "destructor",
214 => "dearth_star",
215 => "battleship",
//防御单位
401 => "misil_launcher",
402 => "small_laser",
403 => "big_laser",
404 => "gauss_canyon",
405 => "ionic_canyon",
406 => "buster_canyon",
407 => "small_protection_shield",
408 => "big_protection_shield",
502 => "interceptor_misil",
503 => "interplanetary_misil",
//专家单位
601 => "rpg_geologue",
602 => "rpg_amiral",
603 => "rpg_ingenieur",
604 => "rpg_technocrate",
605 => "rpg_constructeur",
606 => "rpg_scientifique",
607 => "rpg_stockeur",
608 => "rpg_defenseur",
609 => "rpg_bunker",
610 => "rpg_espion",
611 => "rpg_commandant",
612 => "rpg_destructeur",
613 => "rpg_general",
614 => "rpg_raideur",
615 => "rpg_empereur",
);
//部分单位的前置升级条件定义
//很多都是多个前置条件,可以从科技树里面看到
$requeriments = array(
// 建筑
12 => array( 3 => 5, 113 => 3),
15 => array( 14 => 10, 108 => 10),
21 => array( 14 => 2),
33 => array( 15 => 1, 113 => 12),
// 月球建筑
42 => array( 41 => 1),
43 => array( 41 => 1, 114 => 7),
// 科技研究
106 => array( 31 => 3),
108 => array( 31 => 1),
109 => array( 31 => 4),
110 => array( 113 => 3, 31 => 6),
111 => array( 31 => 2),
113 => array( 31 => 1),
114 => array( 113 => 5, 110 => 5, 31 => 7),
115 => array( 113 => 1, 31 => 1),
117 => array( 113 => 1, 31 => 2),
118 => array( 114 => 3, 31 => 7),
120 => array( 31 => 1, 113 => 2),
121 => array( 31 => 4, 120 => 5, 113 => 4),
122 => array( 31 => 5, 113 => 8, 120 => 10, 121 => 5),
123 => array( 31 => 10, 108 => 8, 114 => 8),
124 => array( 31 => 3, 108 => 4, 117 => 3),
199 => array( 31 => 12),
// 船舰
202 => array( 21 => 2, 115 => 2),
203 => array( 21 => 4, 115 => 6),
204 => array( 21 => 1, 115 => 1),
205 => array( 21 => 3, 111 => 2, 117 => 2),
206 => array( 21 => 5, 117 => 4, 121 => 2),
207 => array( 21 => 7, 118 => 4),
208 => array( 21 => 4, 117 => 3),
209 => array( 21 => 4, 115 => 6, 110 => 2),
210 => array( 21 => 3, 115 => 3, 106 => 2),
211 => array( 117 => 6, 21 => 8, 122 => 5),
212 => array( 21 => 1),
213 => array( 21 => 9, 118 => 6, 114 => 5),
214 => array( 21 => 12, 118 => 7, 114 => 6, 199 => 1),
215 => array( 114 => 5, 120 => 12, 118 => 5, 21 => 8),
// 防御
401 => array( 21 => 1),
402 => array( 113 => 1, 21 => 2, 120 => 3),
403 => array( 113 => 3, 21 => 4, 120 => 6),
404 => array( 21 => 6, 113 => 6, 109 => 3, 110 => 1),
405 => array( 21 => 4, 121 => 4),
406 => array( 21 => 8, 122 => 7),
407 => array( 110 => 2, 21 => 1),
408 => array( 110 => 6, 21 => 6),
502 => array( 44 => 2),
503 => array( 44 => 4),
// 专家
603 => array( 601 => 5),
604 => array( 602 => 5),
605 => array( 601 => 10, 603 => 2),
606 => array( 601 => 10, 603 => 2),
607 => array( 605 => 1),
608 => array( 606 => 1),
609 => array( 601 => 20, 603 => 10, 605 => 3, 606 => 3, 607 => 2, 608 => 2),
610 => array( 602 => 10, 604 => 5),
611 => array( 602 => 10, 604 => 5),
612 => array( 610 => 1),
613 => array( 611 => 1),
614 => array( 602 => 20, 604 => 10, 610 => 2, 611 => 2, 612 => 1, 613 => 3),
615 => array( 614 => 1, 609 => 1),
);
//所有单位造价定义
//'metal' =>金属, 'crystal' =>晶体, 'deuterium' =>重氢, 'energy' =>能量, 'factor' =>步进值
//'consumption' =>HH消耗, 'consumption2' =>HH消耗, 'speed' =>第一速度, 'speed2' =>第二速度, 'capacity' =>装载量
//'max' =>最高等级
$pricelist = array(
1 => array ( 'metal' => 60, 'crystal' => 15, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2),
2 => array ( 'metal' => 48, 'crystal' => 24, 'deuterium' => 0, 'energy' => 0, 'factor' => 1.6),
3 => array ( 'metal' => 225, 'crystal' => 75, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2),
4 => array ( 'metal' => 75, 'crystal' => 30, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2),
12 => array ( 'metal' => 900, 'crystal' => 360, 'deuterium' => 180, 'energy' => 0, 'factor' => 1.8),
14 => array ( 'metal' => 400, 'crystal' => 120, 'deuterium' => 200, 'energy' => 0, 'factor' => 2),
15 => array ( 'metal' => 1000000, 'crystal' => 500000, 'deuterium' => 100000, 'energy' => 0, 'factor' => 2),
21 => array ( 'metal' => 400, 'crystal' => 200, 'deuterium' => 100, 'energy' => 0, 'factor' => 2),
22 => array ( 'metal' => 2000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 2),
23 => array ( 'metal' => 2000, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2),
24 => array ( 'metal' => 2000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2),
31 => array ( 'metal' => 200, 'crystal' => 400, 'deuterium' => 200, 'energy' => 0, 'factor' => 2),
33 => array ( 'metal' => 0, 'crystal' => 50000, 'deuterium' => 100000, 'energy' => 1000, 'factor' => 2),
34 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2),
41 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 20000, 'energy' => 0, 'factor' => 2),
42 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 20000, 'energy' => 0, 'factor' => 2),
43 => array ( 'metal' => 2000000, 'crystal' => 4000000, 'deuterium' => 2000000, 'energy' => 0, 'factor' => 2),
44 => array ( 'metal' => 20000, 'crystal' => 20000, 'deuterium' => 1000, 'energy' => 0, 'factor' => 2),
106 => array ( 'metal' => 200, 'crystal' => 1000, 'deuterium' => 200, 'energy' => 0, 'factor' => 2),
108 => array ( 'metal' => 0, 'crystal' => 400, 'deuterium' => 600, 'energy' => 0, 'factor' => 2),
109 => array ( 'metal' => 800, 'crystal' => 200, 'deuterium' => 0, 'energy' => 0, 'factor' => 2),
110 => array ( 'metal' => 200, 'crystal' => 600, 'deuterium' => 0, 'energy' => 0, 'factor' => 2),
111 => array ( 'metal' => 1000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 2),
113 => array ( 'metal' => 0, 'crystal' => 800, 'deuterium' => 400, 'energy' => 0, 'factor' => 2),
114 => array ( 'metal' => 0, 'crystal' => 4000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 2),
115 => array ( 'metal' => 400, 'crystal' => 0, 'deuterium' => 600, 'energy' => 0, 'factor' => 2),
117 => array ( 'metal' => 2000, 'crystal' => 4000, 'deuterium' => 6000, 'energy' => 0, 'factor' => 2),
118 => array ( 'metal' => 10000, 'crystal' => 20000, 'deuterium' => 6000, 'energy' => 0, 'factor' => 2),
120 => array ( 'metal' => 200, 'crystal' => 100, 'deuterium' => 0, 'energy' => 0, 'factor' => 2),
121 => array ( 'metal' => 1000, 'crystal' => 300, 'deuterium' => 100, 'energy' => 0, 'factor' => 2),
122 => array ( 'metal' => 2000, 'crystal' => 4000, 'deuterium' => 1000, 'energy' => 0, 'factor' => 2),
123 => array ( 'metal' => 240000, 'crystal' => 400000, 'deuterium' => 160000, 'energy' => 0, 'factor' => 2),
124 => array ( 'metal' => 4000, 'crystal' => 8000, 'deuterium' => 4000, 'energy' => 0, 'factor' => 2),
199 => array ( 'metal' => 0, 'crystal' => 0, 'deuterium' => 0, 'energy_max' => 300000, 'factor' => 3),
202 => array ( 'metal' => 2000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 20 , 'consumption2' => 40 , 'speed' => 5000, 'speed2' => 10000, 'capacity' => 5000 ),
203 => array ( 'metal' => 6000, 'crystal' => 6000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 50 , 'consumption2' => 50 , 'speed' => 7500, 'speed2' => 7500, 'capacity' => 25000 ),
204 => array ( 'metal' => 3000, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 20 , 'consumption2' => 20 , 'speed' => 12500, 'speed2' => 12500, 'capacity' => 50 ),
205 => array ( 'metal' => 6000, 'crystal' => 4000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 75 , 'consumption2' => 75 , 'speed' => 10000, 'speed2' => 15000, 'capacity' => 100 ),
206 => array ( 'metal' => 20000, 'crystal' => 7000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1, 'consumption' => 300 , 'consumption2' => 300 , 'speed' => 15000, 'speed2' => 15000, 'capacity' => 800 ),
207 => array ( 'metal' => 45000, 'crystal' => 15000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 500 , 'consumption2' => 500 , 'speed' => 10000, 'speed2' => 10000, 'capacity' => 1500 ),
208 => array ( 'metal' => 10000, 'crystal' => 20000, 'deuterium' => 10000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 2500, 'speed2' => 2500, 'capacity' => 7500 ),
209 => array ( 'metal' => 10000, 'crystal' => 6000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1, 'consumption' => 300 , 'consumption2' => 300 , 'speed' => 2000, 'speed2' => 2000, 'capacity' => 20000 ),
210 => array ( 'metal' => 0, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 1 , 'consumption2' => 1 , 'speed' => 100000000, 'speed2' => 100000000, 'capacity' => 5 ),
211 => array ( 'metal' => 50000, 'crystal' => 25000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 4000, 'speed2' => 5000, 'capacity' => 500 ),
212 => array ( 'metal' => 0, 'crystal' => 2000, 'deuterium' => 500, 'energy' => 0, 'factor' => 1, 'consumption' => 0 , 'consumption2' => 0 , 'speed' => 0, 'speed2' => 0, 'capacity' => 0 ),
213 => array ( 'metal' => 60000, 'crystal' => 50000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 5000, 'speed2' => 5000, 'capacity' => 2000 ),
214 => array ( 'metal' => 5000000, 'crystal' => 4000000, 'deuterium' => 1000000, 'energy' => 0, 'factor' => 1, 'consumption' => 1 , 'consumption2' => 1 , 'speed' => 100, 'speed2' => 100, 'capacity' => 1000000 ),
215 => array ( 'metal' => 30000, 'crystal' => 40000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 250 , 'consumption2' => 250 , 'speed' => 10000, 'speed2' => 10000, 'capacity' => 750 ),
401 => array ( 'metal' => 2000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ),
402 => array ( 'metal' => 1500, 'crystal' => 500, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ),
403 => array ( 'metal' => 6000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ),
404 => array ( 'metal' => 20000, 'crystal' => 15000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1 ),
405 => array ( 'metal' => 2000, 'crystal' => 6000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ),
406 => array ( 'metal' => 50000, 'crystal' => 50000, 'deuterium' => 30000, 'energy' => 0, 'factor' => 1 ),
407 => array ( 'metal' => 10000, 'crystal' => 10000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ),
408 => array ( 'metal' => 50000, 'crystal' => 50000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ),
502 => array ( 'metal' => 8000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ),
503 => array ( 'metal' => 12500, 'crystal' => 2500, 'deuterium' => 10000, 'energy' => 0, 'factor' => 1 ),
601 => array ( 'max' => 20),
602 => array ( 'max' => 20),
603 => array ( 'max' => 10),
604 => array ( 'max' => 10),
605 => array ( 'max' => 3),
606 => array ( 'max' => 3),
607 => array ( 'max' => 2),
608 => array ( 'max' => 2),
609 => array ( 'max' => 1),
610 => array ( 'max' => 2),
611 => array ( 'max' => 2),
612 => array ( 'max' => 1),
613 => array ( 'max' => 3),
614 => array ( 'max' => 1),
615 => array ( 'max' => 1),
);
//船舰和防御战斗数值定义
//'shield' =>护盾强度, 'attack' =>攻击强度, 'sd' =>速射值
$CombatCaps = array(
202 => array ( 'shield' => 10, 'attack' => 5, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
203 => array ( 'shield' => 25, 'attack' => 5, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
204 => array ( 'shield' => 10, 'attack' => 50, 'sd' => array (202 => 2, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
205 => array ( 'shield' => 25, 'attack' => 150, 'sd' => array (202 => 3, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
206 => array ( 'shield' => 50, 'attack' => 400, 'sd' => array (202 => 1, 203 => 1, 204 => 6, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 10, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
207 => array ( 'shield' => 200, 'attack' => 1000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 8, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
208 => array ( 'shield' => 100, 'attack' => 50, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
209 => array ( 'shield' => 10, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
210 => array ( 'shield' => 0, 'attack' => 0, 'sd' => array (202 => 0, 203 => 0, 204 => 0, 205 => 0, 206 => 0, 207 => 0, 208 => 0, 209 => 0, 210 => 0, 211 => 0, 212 => 0, 213 => 0, 214 => 0, 215 => 0, 401 => 0, 402 => 0, 403 => 0, 404 => 0, 405 => 0, 406 => 0, 407 => 0, 408 => 0 )),
211 => array ( 'shield' => 500, 'attack' => 1000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 20, 402 => 20, 403 => 10, 404 => 1, 405 => 10, 406 => 1, 407 => 1, 408 => 1 )),
212 => array ( 'shield' => 10, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 1, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
213 => array ( 'shield' => 500, 'attack' => 2000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 2, 401 => 1, 402 => 10, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
214 => array ( 'shield' => 50000, 'attack' => 200000, 'sd' => array (202 => 250, 203 => 250, 204 => 200, 205 => 100, 206 => 33, 207 => 30, 208 => 250, 209 => 250, 210 => 1250, 211 => 25, 212 => 1250, 213 => 5, 214 => 1, 215 => 15, 401 => 200, 402 => 200, 403 => 100, 404 => 50, 405 => 100, 406 => 1, 407 => 1, 408 => 1 )),
215 => array ( 'shield' => 400, 'attack' => 700, 'sd' => array (202 => 3, 203 => 3, 204 => 1, 205 => 4, 206 => 4, 207 => 7, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )),
401 => array ( 'shield' => 20, 'attack' => 80, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ),
402 => array ( 'shield' => 25, 'attack' => 100, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ),
403 => array ( 'shield' => 100, 'attack' => 250, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ),
404 => array ( 'shield' => 200, 'attack' => 1100, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ),
405 => array ( 'shield' => 500, 'attack' => 150, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ),
406 => array ( 'shield' => 300, 'attack' => 3000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ),
407 => array ( 'shield' => 2000, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ),
408 => array ( 'shield' => 2000, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ),
502 => array ( 'shield' => 1, 'attack' => 1 ),
503 => array ( 'shield' => 1, 'attack' => 12000 )
);
//资源生产和能量消耗公式
$ProdGrid = array(
// 金属矿
1 => array( 'metal' => 40, 'crystal' => 10, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2,
'formule' => array(
'metal' => 'return (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);',
'crystal' => 'return "0";',
'deuterium' => 'return "0";',
'energy' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
),
// 晶体矿
2 => array( 'metal' => 30, 'crystal' => 15, 'deuterium' => 0, 'energy' => 0, 'factor' => 1.6,
'formule' => array(
'metal' => 'return "0";',
'crystal' => 'return (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);',
'deuterium' => 'return "0";',
'energy' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
),
// HH矿
3 => array( 'metal' => 150, 'crystal' => 50, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2,
'formule' => array(
'metal' => 'return "0";',
'crystal' => 'return "0";',
'deuterium' => 'return ((10 * $BuildLevel * pow((1.1), $BuildLevel)) * (-0.002 * $BuildTemp + 1.28)) * (0.1 * $BuildLevelFactor);',
'energy' => 'return - (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
),
// 太阳能
4 => array( 'metal' => 50, 'crystal' => 20, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2,
'formule' => array(
'metal' => 'return "0";',
'crystal' => 'return "0";',
'deuterium' => 'return "0";',
'energy' => 'return (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
),
// 核电厂
12 => array( 'metal' => 500, 'crystal' => 200, 'deuterium' => 100, 'energy' => 0, 'factor' => 1.8,
'formule' => array(
'metal' => 'return "0";',
'crystal' => 'return "0";',
'deuterium' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);',
'energy' => 'return (50 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
),
// 太阳能卫星
212 => array( 'metal' => 0, 'crystal' => 2000, 'deuterium' => 500, 'energy' => 0, 'factor' => 0.5,
'formule' => array(
'metal' => 'return "0";',
'crystal' => 'return "0";',
'deuterium' => 'return "0";',
'energy' => 'return (($BuildTemp / 4) + 20) * $BuildLevel * (0.1 * $BuildLevelFactor);')
)
);
//所有单位是否启用定义
//即使前面定义了的单位,这里如果不加入,也是不起作用的
$reslist['build'] = array ( 1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44, 41, 42, 43 );
$reslist['tech'] = array ( 106, 108, 109, 110, 111, 113, 114, 115, 117, 118, 120, 121, 122, 123, 124, 199 );
$reslist['fleet'] = array ( 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215 );
$reslist['defense'] = array ( 401, 402, 403, 404, 405, 406, 407, 408, 502, 503 );
$reslist['officier'] = array ( 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615);
$reslist['prod'] = array ( 1, 2, 3, 4, 12, 212 );
您可能感兴趣的文章:PHP网页游戏学习之Xnova(ogame)源码解读(十三)PHP网页游戏学习之Xnova(ogame)源码解读(十二)PHP网页游戏学习之Xnova(ogame)源码解读(十一)PHP网页游戏学习之Xnova(ogame)源码解读(十)PHP网页游戏学习之Xnova(ogame)源码解读(九)PHP网页游戏学习之Xnova(ogame)源码解读(八)PHP网页游戏学习之Xnova(ogame)源码解读(六)PHP网页游戏学习之Xnova(ogame)源码解读(五)PHP网页游戏学习之Xnova(ogame)源码解读(四)PHP网页游戏学习之Xnova(ogame)源码解读(十四)