本博客主要总结Qt中创建多线程的另一种方法,不是通过继承类QThread,而是通过继承对象QObject,来实现多线程。(可以直接跳过下面内容,看1.1内容)
利用继承QObject方法创建多线程,主要的步骤有一下几点:(注意:退出线程循环后,还要调用QThread::quit()函数,该线程才会触发QThread::finished()信号)
a1:首先创建一个类MyThread,基类为QObject。
a2:在类MyThread中创建一个槽函数,用于运行多线程里面的代码。所有耗时代码,全部在这个槽函数里面运行。
a3:实例一个QThread线程对象(容器),将类MyThread的实例对象转到该容器中,用函数void QObject::moveToThread(QThread *thread);
myObjectThread->moveToThread(firstThread);
a4:用一个信号触发该多线程槽函数,比如用QThread::started()信号。
connect(firstThread,SIGNAL(started()),myObjectThread,SLOT(startThreadSlot()));
a5:用信号QThread::finished绑定槽函数QThread::deleteLatater(),在线程退出时,销毁该线程和相关资源。
connect(firstThread,SIGNAL(finished()),firstThread,SLOT(deleteLater()));
a6:所有线程初始化完成后,启动函数QThread::start()开启多线程,然后自动触发多线程启动信号QThread::started()。
具体的教程如下图所示:
1.1新建一个widget工程,不要勾选ui界面。然后分别在mythread.h,mythread.cpp,widget.h,widget.cpp,main.cpp分别添加如下代码。
mythread.h
#ifndef MYTHREAD_H
#define MYTHREAD_H
#include <QObject>
class MyThread : public QObject
{
Q_OBJECT
public:
explicit MyThread(QObject *parent = nullptr);
void closeThread();
signals:
public slots:
void startThreadSlot();
private:
volatile bool isStop;
};
#endif // MYTHREAD_H
mythread.cpp
#include "mythread.h"
#include <QDebug>
#include <QThread>
MyThread::MyThread(QObject *parent) : QObject(parent)
{
isStop = false;
}
void MyThread::closeThread()
{
isStop = true;
}
void MyThread::startThreadSlot()
{
while (1)
{
if(isStop)
return;
qDebug()<<"MyThread::startThreadSlot QThread::currentThreadId()=="<<QThread::currentThreadId();
QThread::sleep(1);
}
}
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QVBoxLayout>
#include <QPushButton>
#include <QThread>
#include "mythread.h"
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = 0);
~Widget();
void createView();
private slots:
void openThreadSlot();
void closeThreadSlot();
void finishedThreadSlot();
private:
QVBoxLayout *mainLayout;
QThread *firstThread;
MyThread *myObjectThread;
};
#endif // WIDGET_H
widget.cpp
#include <QDebug>
#include "widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
{
createView();
}
Widget::~Widget()
{
}
void Widget::createView()
{
/*UI界面*/
mainLayout = new QVBoxLayout(this);
QPushButton *openThreadBtn = new QPushButton(tr("打开线程"));
QPushButton *closeThreadBtn = new QPushButton(tr("关闭线程"));
mainLayout->addWidget(openThreadBtn);
mainLayout->addWidget(closeThreadBtn);
mainLayout->addStretch();
connect(openThreadBtn,SIGNAL(clicked(bool)),this,SLOT(openThreadSlot()));
connect(closeThreadBtn,SIGNAL(clicked(bool)),this,SLOT(closeThreadSlot()));
}
void Widget::openThreadSlot()
{
/*开启一条多线程*/
qDebug()<<tr("开启线程");
firstThread = new QThread; //线程容器
myObjectThread = new MyThread;
myObjectThread->moveToThread(firstThread); //将创建的对象移到线程容器中
connect(firstThread,SIGNAL(finished()),myObjectThread,SLOT(deleteLater())); //终止线程时要调用deleteLater槽函数
connect(firstThread,SIGNAL(started()),myObjectThread,SLOT(startThreadSlot())); //开启线程槽函数
connect(firstThread,SIGNAL(finished()),this,SLOT(finishedThreadSlot()));
firstThread->start(); //开启多线程槽函数
qDebug()<<"mainWidget QThread::currentThreadId()=="<<QThread::currentThreadId();
}
void Widget::closeThreadSlot()
{
qDebug()<<tr("关闭线程");
if(firstThread->isRunning())
{
myObjectThread->closeThread(); //关闭线程槽函数
firstThread->quit(); //退出事件循环
firstThread->wait(); //释放线程槽函数资源
}
}
void Widget::finishedThreadSlot()
{
qDebug()<<tr("多线程触发了finished信号123");
}
main.cpp
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.resize(960,640);
w.show();
return a.exec();
}
1.2程序构建和运行后,结果如下图所示:
开启多线程
关闭多线程
参考内容:https://blog.csdn.net/qq_41672557/article/details/80324251(重点参考步骤)
https://blog.csdn.net/czyt1988/article/details/71194457(重点参考代码)
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