Python利用物理引擎Pymunk编写一个解压小游戏

Tricia ·
更新时间:2024-09-20
· 1917 次阅读

用鼠标创建小球,一个蹦来蹦去的解压小游戏…… 

本次需要的外置包:pygame,pymunk,cmd运行该命令安装:

pip install pygame pip install pymunk

首先,导入

import pymunk import pygame from pygame.locals import * import sys import random as rd

结合pygame,创建若干障碍,并设置重力、弹跳力等参数 

class Demo: WIDTH=800 HEIGHT=800 def __init__(self): pygame.init() self.screen=pygame.display.set_mode((self.WIDTH,self.HEIGHT)) pygame.display.set_caption("BALLS!") self.balls=[] self.space=pymunk.Space() self.space.gravity=(0,280) self.elasticity=0.9 self.segment_1_pos=((0,self.HEIGHT-125),(self.WIDTH,self.HEIGHT-65)) self.segment_1_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_1_shape=pymunk.Segment(self.segment_1_body,self.segment_1_pos[0],self.segment_1_pos[1],10) self.segment_1_shape.elasticity=self.elasticity self.space.add(self.segment_1_body,self.segment_1_shape) self.segment_2_pos=((0,self.HEIGHT-500),(150,self.HEIGHT-400)) self.segment_2_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_2_shape=pymunk.Segment(self.segment_2_body,self.segment_2_pos[0],self.segment_2_pos[1],10) self.segment_2_shape.elasticity=self.elasticity self.space.add(self.segment_2_body,self.segment_2_shape) self.segment_3_pos=((self.WIDTH,self.HEIGHT-500),(self.WIDTH-150,self.HEIGHT-400)) self.segment_3_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_3_shape=pymunk.Segment(self.segment_3_body,self.segment_3_pos[0],self.segment_3_pos[1],10) self.segment_3_shape.elasticity=self.elasticity self.space.add(self.segment_3_body,self.segment_3_shape) self.circle_1_pos=(self.WIDTH/2,self.HEIGHT/2) self.circle_1_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.circle_1_shape=pymunk.Circle(self.circle_1_body,30,self.circle_1_pos) self.circle_1_shape.elasticity=self.elasticity self.space.add(self.circle_1_body,self.circle_1_shape)

写一个自动创建新球的函数 

def newBall(self,x,y,r): body=pymunk.Body(1,100,body_type=pymunk.Body.DYNAMIC) body.position=x,y shape=pymunk.Circle(body,r) shape.elasticity=self.elasticity self.space.add(body,shape) self.balls.append((shape,r))

事件监听 

def listen(self): for event in pygame.event.get(): if event.type==QUIT: sys.exit() if event.type==MOUSEBUTTONDOWN: self.newBall(*pygame.mouse.get_pos(),rd.randint(5,10))

绘制并检测物体跳出边界并删除

def draw(self): self.screen.fill((255,255,255)) pygame.draw.line(self.screen,(0,0,0),self.segment_1_pos[0],self.segment_1_pos[1],10) pygame.draw.line(self.screen,(0,0,0),self.segment_2_pos[0],self.segment_2_pos[1],10) pygame.draw.line(self.screen,(0,0,0),self.segment_3_pos[0],self.segment_3_pos[1],10) pygame.draw.circle(self.screen,(0,0,0),self.circle_1_pos,30) for ball,r in self.balls: pygame.draw.circle(self.screen,(255,0,0),(ball.body.position.x,ball.body.position.y),r) c=0 while c<len(self.balls) and len(self.balls): x,y=self.balls[c][0].body.position if x<0 or x>self.WIDTH or y>self.HEIGHT: self.space.remove(self.balls[c][0]) self.balls.pop(c) c-=1 c+=1

主循环 

def run(self): while True: self.listen() self.draw() self.space.step(0.001) pygame.display.update()

启动

if __name__ == '__main__': demo=Demo() demo.run()

最终代码

import pymunk import pygame from pygame.locals import * import sys import random as rd class Demo: WIDTH=800 HEIGHT=800 def __init__(self): pygame.init() self.screen=pygame.display.set_mode((self.WIDTH,self.HEIGHT)) pygame.display.set_caption("BALLS!") self.balls=[] self.space=pymunk.Space() self.space.gravity=(0,280) self.elasticity=0.9 self.segment_1_pos=((0,self.HEIGHT-125),(self.WIDTH,self.HEIGHT-65)) self.segment_1_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_1_shape=pymunk.Segment(self.segment_1_body,self.segment_1_pos[0],self.segment_1_pos[1],10) self.segment_1_shape.elasticity=self.elasticity self.space.add(self.segment_1_body,self.segment_1_shape) self.segment_2_pos=((0,self.HEIGHT-500),(150,self.HEIGHT-400)) self.segment_2_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_2_shape=pymunk.Segment(self.segment_2_body,self.segment_2_pos[0],self.segment_2_pos[1],10) self.segment_2_shape.elasticity=self.elasticity self.space.add(self.segment_2_body,self.segment_2_shape) self.segment_3_pos=((self.WIDTH,self.HEIGHT-500),(self.WIDTH-150,self.HEIGHT-400)) self.segment_3_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_3_shape=pymunk.Segment(self.segment_3_body,self.segment_3_pos[0],self.segment_3_pos[1],10) self.segment_3_shape.elasticity=self.elasticity self.space.add(self.segment_3_body,self.segment_3_shape) self.circle_1_pos=(self.WIDTH/2,self.HEIGHT/2) self.circle_1_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.circle_1_shape=pymunk.Circle(self.circle_1_body,30,self.circle_1_pos) self.circle_1_shape.elasticity=self.elasticity self.space.add(self.circle_1_body,self.circle_1_shape) def newBall(self,x,y,r): body=pymunk.Body(1,100,body_type=pymunk.Body.DYNAMIC) body.position=x,y shape=pymunk.Circle(body,r) shape.elasticity=self.elasticity self.space.add(body,shape) self.balls.append((shape,r)) def listen(self): for event in pygame.event.get(): if event.type==QUIT: sys.exit() if event.type==MOUSEBUTTONDOWN: self.newBall(*pygame.mouse.get_pos(),rd.randint(5,10)) def draw(self): self.screen.fill((255,255,255)) pygame.draw.line(self.screen,(0,0,0),self.segment_1_pos[0],self.segment_1_pos[1],10) pygame.draw.line(self.screen,(0,0,0),self.segment_2_pos[0],self.segment_2_pos[1],10) pygame.draw.line(self.screen,(0,0,0),self.segment_3_pos[0],self.segment_3_pos[1],10) pygame.draw.circle(self.screen,(0,0,0),self.circle_1_pos,30) for ball,r in self.balls: pygame.draw.circle(self.screen,(255,0,0),(ball.body.position.x,ball.body.position.y),r) c=0 while c<len(self.balls) and len(self.balls): x,y=self.balls[c][0].body.position if x<0 or x>self.WIDTH or y>self.HEIGHT: self.space.remove(self.balls[c][0]) self.balls.pop(c) c-=1 c+=1 def run(self): while True: self.listen() self.draw() self.space.step(0.001) pygame.display.update() if __name__ == '__main__': demo=Demo() demo.run()

现在,启动程序,移动你的鼠标,点击鼠标创建一个个不同大小的球吧!

(p.s. 滑动滚轮也可以哟~~~)

到此这篇关于Python利用物理引擎Pymunk编写一个解压小游戏的文章就介绍到这了,更多相关Python Pymunk解压游戏内容请搜索软件开发网以前的文章或继续浏览下面的相关文章希望大家以后多多支持软件开发网!



小游戏 物理 解压 Python

需要 登录 后方可回复, 如果你还没有账号请 注册新账号