Python写小游戏吃金币+打乒乓+滑雪(附源码)

Haidee ·
更新时间:2024-09-21
· 69 次阅读

目录

1、吃金币

2、打乒乓

3、滑雪

1、吃金币

源码分享:

import os import cfg import sys import pygame import random from modules import * '''游戏初始化''' def initGame():     # 初始化pygame, 设置展示窗口     pygame.init()     screen = pygame.display.set_mode(cfg.SCREENSIZE)     pygame.display.set_caption('catch coins —— 九歌')     # 加载必要的游戏素材     game_images = {}     for key, value in cfg.IMAGE_PATHS.items():         if isinstance(value, list):             images = []             for item in value: images.append(pygame.image.load(item))             game_images[key] = images         else:             game_images[key] = pygame.image.load(value)     game_sounds = {}     for key, value in cfg.AUDIO_PATHS.items():         if key == 'bgm': continue         game_sounds[key] = pygame.mixer.Sound(value)     # 返回初始化数据     return screen, game_images, game_sounds '''主函数''' def main():     # 初始化     screen, game_images, game_sounds = initGame()     # 播放背景音乐     pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])     pygame.mixer.music.play(-1, 0.0)     # 字体加载     font = pygame.font.Font(cfg.FONT_PATH, 40)     # 定义hero     hero = Hero(game_images['hero'], position=(375, 520))     # 定义食物组     food_sprites_group = pygame.sprite.Group()     generate_food_freq = random.randint(10, 20)     generate_food_count = 0     # 当前分数/历史最高分     score = 0     highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())     # 游戏主循环     clock = pygame.time.Clock()     while True:         # --填充背景         screen.fill(0)         screen.blit(game_images['background'], (0, 0))         # --倒计时信息         countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)         countdown_text = font.render(countdown_text, True, (0, 0, 0))         countdown_rect = countdown_text.get_rect()         countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]         screen.blit(countdown_text, countdown_rect)         # --按键检测         for event in pygame.event.get():             if event.type == pygame.QUIT:                 pygame.quit()                 sys.exit()         key_pressed = pygame.key.get_pressed()         if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:             hero.move(cfg.SCREENSIZE, 'left')         if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:             hero.move(cfg.SCREENSIZE, 'right')         # --随机生成食物         generate_food_count += 1         if generate_food_count > generate_food_freq:             generate_food_freq = random.randint(10, 20)             generate_food_count = 0             food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)             food_sprites_group.add(food)         # --更新食物         for food in food_sprites_group:             if food.update(): food_sprites_group.remove(food)         # --碰撞检测         for food in food_sprites_group:             if pygame.sprite.collide_mask(food, hero):                 game_sounds['get'].play()                 food_sprites_group.remove(food)                 score += food.score                 if score > highest_score: highest_score = score         # --画hero         hero.draw(screen)         # --画食物         food_sprites_group.draw(screen)         # --显示得分         score_text = f'Score: {score}, Highest: {highest_score}'         score_text = font.render(score_text, True, (0, 0, 0))         score_rect = score_text.get_rect()         score_rect.topleft = [5, 5]         screen.blit(score_text, score_rect)         # --判断游戏是否结束         if pygame.time.get_ticks() >= 90000:             break         # --更新屏幕         pygame.display.flip()         clock.tick(cfg.FPS)     # 游戏结束, 记录最高分并显示游戏结束画面     fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')     fp.write(str(highest_score))     fp.close()     return showEndGameInterface(screen, cfg, score, highest_score) '''run''' if __name__ == '__main__':     while main():         pass 2、打乒乓

源码分享:

 import sys import cfg import pygame from modules import * '''定义按钮''' def Button(screen, position, text, button_size=(200, 50)):     left, top = position     bwidth, bheight = button_size     pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)     pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)     pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)     pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)     pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))     font = pygame.font.Font(cfg.FONTPATH, 30)     text_render = font.render(text, 1, (255, 235, 205))     return screen.blit(text_render, (left+50, top+10)) ''' Function:     开始界面 Input:     --screen: 游戏界面 Return:     --game_mode: 1(单人模式)/2(双人模式) ''' def startInterface(screen):     clock = pygame.time.Clock()     while True:         screen.fill((41, 36, 33))         button_1 = Button(screen, (150, 175), '1 Player')         button_2 = Button(screen, (150, 275), '2 Player')         for event in pygame.event.get():             if event.type == pygame.QUIT:                 pygame.quit()                 sys.exit()             if event.type == pygame.MOUSEBUTTONDOWN:                 if button_1.collidepoint(pygame.mouse.get_pos()):                     return 1                 elif button_2.collidepoint(pygame.mouse.get_pos()):                     return 2         clock.tick(10)         pygame.display.update() '''结束界面''' def endInterface(screen, score_left, score_right):     clock = pygame.time.Clock()     font1 = pygame.font.Font(cfg.FONTPATH, 30)     font2 = pygame.font.Font(cfg.FONTPATH, 20)     msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'     texts = [font1.render(msg, True, cfg.WHITE),             font2.render('Press ESCAPE to quit.', True, cfg.WHITE),             font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]     positions = [[120, 200], [155, 270], [80, 300]]     while True:         screen.fill((41, 36, 33))         for event in pygame.event.get():             if event.type == pygame.QUIT:                 pygame.quit()                 sys.exit()             if event.type == pygame.KEYDOWN:                 if event.key == pygame.K_RETURN:                     return                 elif event.key == pygame.K_ESCAPE:                     sys.exit()                     pygame.quit()         for text, pos in zip(texts, positions):             screen.blit(text, pos)         clock.tick(10)         pygame.display.update() '''运行游戏Demo''' def runDemo(screen):     # 加载游戏素材     hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)     goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)     pygame.mixer.music.load(cfg.BGMPATH)     pygame.mixer.music.play(-1, 0.0)     font = pygame.font.Font(cfg.FONTPATH, 50)     # 开始界面     game_mode = startInterface(screen)     # 游戏主循环     # --左边球拍(ws控制, 仅双人模式时可控制)     score_left = 0     racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)     # --右边球拍(↑↓控制)     score_right = 0     racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)     # --球     ball = Ball(cfg.BALLPICPATH, cfg)     clock = pygame.time.Clock()     while True:         for event in pygame.event.get():             if event.type == pygame.QUIT:                 pygame.quit()                 sys.exit(-1)         screen.fill((41, 36, 33))         # 玩家操作         pressed_keys = pygame.key.get_pressed()         if pressed_keys[pygame.K_UP]:             racket_right.move('UP')         elif pressed_keys[pygame.K_DOWN]:             racket_right.move('DOWN')         if game_mode == 2:             if pressed_keys[pygame.K_w]:                 racket_left.move('UP')             elif pressed_keys[pygame.K_s]:                 racket_left.move('DOWN')         else:             racket_left.automove(ball)         # 球运动         scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)         score_left += scores[0]         score_right += scores[1]         # 显示         # --分隔线         pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))         # --球         ball.draw(screen)         # --拍         racket_left.draw(screen)         racket_right.draw(screen)         # --得分         screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))         screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))         if score_left == 11 or score_right == 11:             return score_left, score_right         clock.tick(100)         pygame.display.update() '''主函数''' def main():     # 初始化     pygame.init()     pygame.mixer.init()     screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))     pygame.display.set_caption('pingpong —— 九歌')     # 开始游戏     while True:         score_left, score_right = runDemo(screen)         endInterface(screen, score_left, score_right) '''run''' if __name__ == '__main__':     main() 3、滑雪

源码分享:

 import sys import cfg import pygame import random '''滑雪者类''' class SkierClass(pygame.sprite.Sprite):     def __init__(self):         pygame.sprite.Sprite.__init__(self)         # 滑雪者的朝向(-2到2)         self.direction = 0         self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]         self.image = pygame.image.load(self.imagepaths[self.direction])         self.rect = self.image.get_rect()         self.rect.center = [320, 100]         self.speed = [self.direction, 6-abs(self.direction)*2]     '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''     def turn(self, num):         self.direction += num         self.direction = max(-2, self.direction)         self.direction = min(2, self.direction)         center = self.rect.center         self.image = pygame.image.load(self.imagepaths[self.direction])         self.rect = self.image.get_rect()         self.rect.center = center         self.speed = [self.direction, 6-abs(self.direction)*2]         return self.speed     '''移动滑雪者'''     def move(self):         self.rect.centerx += self.speed[0]         self.rect.centerx = max(20, self.rect.centerx)         self.rect.centerx = min(620, self.rect.centerx)     '''设置为摔倒状态'''     def setFall(self):         self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])     '''设置为站立状态'''     def setForward(self):         self.direction = 0         self.image = pygame.image.load(self.imagepaths[self.direction]) ''' Function:     障碍物类 Input:     img_path: 障碍物图片路径     location: 障碍物位置     attribute: 障碍物类别属性 ''' class ObstacleClass(pygame.sprite.Sprite):     def __init__(self, img_path, location, attribute):         pygame.sprite.Sprite.__init__(self)         self.img_path = img_path         self.image = pygame.image.load(self.img_path)         self.location = location         self.rect = self.image.get_rect()         self.rect.center = self.location         self.attribute = attribute         self.passed = False     '''移动'''     def move(self, num):         self.rect.centery = self.location[1] - num '''创建障碍物''' def createObstacles(s, e, num=10):     obstacles = pygame.sprite.Group()     locations = []     for i in range(num):         row = random.randint(s, e)         col = random.randint(0, 9)         location  = [col*64+20, row*64+20]         if location not in locations:             locations.append(location)             attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))             img_path = cfg.OBSTACLE_PATHS[attribute]             obstacle = ObstacleClass(img_path, location, attribute)             obstacles.add(obstacle)     return obstacles '''合并障碍物''' def AddObstacles(obstacles0, obstacles1):     obstacles = pygame.sprite.Group()     for obstacle in obstacles0:         obstacles.add(obstacle)     for obstacle in obstacles1:         obstacles.add(obstacle)     return obstacles '''显示游戏开始界面''' def ShowStartInterface(screen, screensize):     screen.fill((255, 255, 255))     tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)     cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)     title = tfont.render(u'滑雪游戏', True, (255, 0, 0))     content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))     trect = title.get_rect()     trect.midtop = (screensize[0]/2, screensize[1]/5)     crect = content.get_rect()     crect.midtop = (screensize[0]/2, screensize[1]/2)     screen.blit(title, trect)     screen.blit(content, crect)     while True:         for event in pygame.event.get():             if event.type == pygame.QUIT:                 pygame.quit()                 sys.exit()             elif event.type == pygame.KEYDOWN:                 return         pygame.display.update() '''显示分数''' def showScore(screen, score, pos=(10, 10)):     font = pygame.font.Font(cfg.FONTPATH, 30)     score_text = font.render("Score: %s" % score, True, (0, 0, 0))     screen.blit(score_text, pos) '''更新当前帧的游戏画面''' def updateFrame(screen, obstacles, skier, score):     screen.fill((255, 255, 255))     obstacles.draw(screen)     screen.blit(skier.image, skier.rect)     showScore(screen, score)     pygame.display.update() '''主程序''' def main():     # 游戏初始化     pygame.init()     pygame.mixer.init()     pygame.mixer.music.load(cfg.BGMPATH)     pygame.mixer.music.set_volume(0.4)     pygame.mixer.music.play(-1)     # 设置屏幕     screen = pygame.display.set_mode(cfg.SCREENSIZE)     pygame.display.set_caption('滑雪游戏 —— 九歌')     # 游戏开始界面     ShowStartInterface(screen, cfg.SCREENSIZE)     # 实例化游戏精灵     # --滑雪者     skier = SkierClass()     # --创建障碍物     obstacles0 = createObstacles(20, 29)     obstacles1 = createObstacles(10, 19)     obstaclesflag = 0     obstacles = AddObstacles(obstacles0, obstacles1)     # 游戏clock     clock = pygame.time.Clock()     # 记录滑雪的距离     distance = 0     # 记录当前的分数     score = 0     # 记录当前的速度     speed = [0, 6]     # 游戏主循环     while True:         # --事件捕获         for event in pygame.event.get():             if event.type == pygame.QUIT:                 pygame.quit()                 sys.exit()             if event.type == pygame.KEYDOWN:                 if event.key == pygame.K_LEFT or event.key == pygame.K_a:                     speed = skier.turn(-1)                 elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:                     speed = skier.turn(1)         # --更新当前游戏帧的数据         skier.move()         distance += speed[1]         if distance >= 640 and obstaclesflag == 0:             obstaclesflag = 1             obstacles0 = createObstacles(20, 29)             obstacles = AddObstacles(obstacles0, obstacles1)         if distance >= 1280 and obstaclesflag == 1:             obstaclesflag = 0             distance -= 1280             for obstacle in obstacles0:                 obstacle.location[1] = obstacle.location[1] - 1280             obstacles1 = createObstacles(10, 19)             obstacles = AddObstacles(obstacles0, obstacles1)         for obstacle in obstacles:             obstacle.move(distance)         # --碰撞检测         hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)         if hitted_obstacles:             if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:                 score -= 50                 skier.setFall()                 updateFrame(screen, obstacles, skier, score)                 pygame.time.delay(1000)                 skier.setForward()                 speed = [0, 6]                 hitted_obstacles[0].passed = True             elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:                 score += 10                 obstacles.remove(hitted_obstacles[0])         # --更新屏幕         updateFrame(screen, obstacles, skier, score)         clock.tick(cfg.FPS) '''run''' if __name__ == '__main__':     main();

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小游戏 金币 源码 Python

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