微信小程序实现五子棋游戏

Erin ·
更新时间:2024-09-20
· 1299 次阅读

本文实例为大家分享了微信小程序实现五子棋游戏的具体代码,供大家参考,具体内容如下

效果图

.wxml

<view class="title">   <view wx:if="{{currindex < 324 || defeat}}">   {{defeat?'胜出方:'+(outindex?'黑棋':'白棋'):'轮到了:'+(outindex?'白棋':'黑棋')}}   </view>   <view wx:else>平局</view> </view> <view class="gobang">   <view wx:for="{{detail}}" wx:key="index" bindtap="{{defeat || item.type > 0?'':'palyclass'}}" data-index="{{index}}">     <view class="piece {{item.type > 0?item.type == 1?'black':'white':''}}"></view>   </view> </view> <button wx:if="{{defeat || currindex > 323}}" bindtap="reset">重新开始</button>

.wxss

page{background: #fff;} .title{width: 100%;display: flex;align-items: center;justify-content: center;margin-top: 20rpx;font-size: 34rpx;} .gobang{width: 342px;height: 342px;margin: 30rpx calc((100% - 342px) / 2);float: left; position: relative;right: 9.5px;} .gobang>view{width: 5.55%;height: 19px;float: left;display: flex;align-content: center;justify-content: center; border-left: 1px solid #333;border-top: 1px solid #333;background: #F0BF7C;} .gobang>view:nth-child(18n+1){width: 5.6%;border-left: 0;border-top: 0;background: #fff;} .gobang>view:nth-child(18n){border-right: 1px solid #333;} .gobang>view:nth-child(n+307){border-left: 0;background: #fff;border-right: 0;} .piece{background: rgba(255,255,255,0);width: 100%;height: 100%;border-radius: 50%;transition: background 0.3s; position: relative;left: 9.5px;bottom: 9.5px;} .white{background:radial-gradient(15px 15px at 15px 15px,#fff,#e2e2e2);box-shadow:2px 2px 4px rgba(0,0,0,0.3);} .black{background:radial-gradient(10px 10px at 15px 15px,#e2e2e2,#333);box-shadow:2px 2px 4px rgba(0,0,0,0.4);}

.js

Page({   data: {   },   onLoad: function (options) {     this.reset()   },   reset(e){     var detail = []     for(let i = 0;i < 324;i++){       detail.push({type:0})     }     this.setData({       detail:detail,       defeat:false,       outindex:false,       currindex:0,     })   },   palyclass(e){     var index = e.currentTarget.dataset.index,detail = this.data.detail,outindex = this.data.outindex,     currindex = this.data.currindex;     currindex++     detail[index].type = outindex?2:1     this.setData({       detail:detail,       outindex:!outindex,       currindex:currindex,     })     if(currindex > 8){       this.validate(index)     }   },   validate(index){     var detail = this.data.detail,type = this.data.outindex?1:2,remai_left = (index%18)+1,remai_right = 19 - remai_left,     remai_upper = Math.floor(index / 18) + 1,remai_lower = 19 - remai_upper,arr = [];     for(let i = 1;i < (remai_left > 4?5:remai_left);i++){       arr.unshift(index - i)     }     for(let i = 1;i < (remai_right > 4?5:remai_right);i++){       arr.push(index + i)     }     this.result(arr,type).then(() => {       arr = [];       for(let i = 1;i < (remai_upper > 4?5:remai_upper);i++){         arr.unshift(index - (18*i))       }       for(let i = 1;i < (remai_lower > 4?5:remai_lower);i++){         arr.push(index + (18*i))       }       this.result(arr,type).then(() => {         var oblique_left = remai_upper < remai_left?remai_upper:remai_left,         oblique_right = remai_lower < remai_right?remai_lower:remai_right;         arr = [];         for(let i = 1;i < (oblique_left > 4?5:oblique_left);i++){           arr.unshift(index - (18*i) - i)         }         for(let i = 1;i < (oblique_right > 4?5:oblique_right);i++){           arr.push(index + (18*i) + i)         }         this.result(arr,type).then(() => {           var curved_left = remai_upper < remai_right?remai_upper:remai_right,           curved_right = remai_lower < remai_left?remai_lower:remai_left;           arr = [];           for(let i = 1;i < (curved_left > 4?5:curved_left);i++){             arr.unshift(index - (18*i) + i)           }           for(let i = 1;i < (curved_right > 4?5:curved_right);i++){             arr.push(index + (18*i) - i)           }           this.result(arr,type).then(() => {             return;           })         })       })     })   },   result(arr,type){     var detail = this.data.detail,number = 0;     for(let i = 0;i < arr.length;i++){       if(detail[arr[i]].type == type){         number++       }else if(number > 0){         break;       }     }     return new Promise((resolve, reject) => {       if(number > 3){         this.tips(type);       }else{         resolve()       }     })   },   tips(type){     this.setData({       defeat:true,     })     wx.showModal({       title: '提示',       content: '恭喜'+(type == 1?'黑棋':'白棋')+'获得了胜利',       showCancel:false,       confirmText:'我知道了'     })   }, })



微信 小程序 五子棋游戏 程序 五子棋 微信小程序

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