python实现简单贪吃蛇小游戏

Sabah ·
更新时间:2024-11-10
· 137 次阅读

本文实例为大家分享了python实现简单贪吃蛇的具体代码,供大家参考,具体内容如下

1. 导入游戏库

import pgzrun import random

2.游戏初始化

# 窗口大小 WIDTH = 600 HEIGHT = 480 # 贪吃蛇 bodys = [ [100,100],[80,100], [60,100], [40,100], [20,100]] head = [100,100] d = 'right' # 食物 food = [290,290] # 得分 score=0

3.游戏窗口绘制

def draw(): #清空屏幕 screen.clear() # 绘制网格 for i in range(1,24): screen.draw.line((0,i*20),(600,i*20),'gray') for i in range(1,30): screen.draw.line((i*20,0),(i*20,480),'gray') #绘制蛇 for body in bodys: rect = Rect(body,(20,20)) screen.draw.filled_rect(rect,(0,0,255)) inner = [body[0]+2,body[1]+2] rect = Rect(inner, (15, 15),center='center') screen.draw.filled_rect(rect, (0, 0, 180)) # 绘制头 rect = Rect(head, (20, 20)) screen.draw.filled_rect(rect, (0, 200,0)) inner = [head[0] + 2, head[1] + 2] rect = Rect(inner, (15, 15)) screen.draw.filled_rect(rect, (0, 255, 12)) # 绘制食物 screen.draw.filled_circle(food,10, '#ffddee') # 绘制得分 screen.draw.text('score:'+str(score),(20, 20), color="orange",fontsize=30)

4.蛇的移动功能

def run(): global food,d,head,bodys,score # 新增一个格子的身体 if d=='right': head[0] += 20 elif d=='left': head[0] -= 20 elif d=='up': head[1] -= 20 else: head[1] += 20 bodys.insert(0,list(head)) if head[0] == food[0]-10 and head[1] == food[1] - 10: food = [random.randint(1,30)*20-10,random.randint(1,20)*20-10] score+=1 if score>3: clock.unschedule(run) clock.schedule_interval(run, 0.1) else: bodys.pop() # 撞墙后重新开始 if head[0]<0 or head[0]>580 or head[1]<0 or head[1]>480 or head in bodys[1:]: # 蛇回到初始位置 bodys = [[100, 100], [80, 100], [60, 100], [40, 100], [20, 100]] head = [100, 100] # 方向向右 d = 'right' # 得分清零 score=0 clock.unschedule(run) clock.schedule_interval(run, 0.3)

5.按键控制蛇的行走方向

# 按键控制蛇的行走方向 def on_key_down(key): global d # 改变方向 if key == keys.DOWN and d != 'up': d = 'down' if key == keys.UP and d != 'down': d = 'up' if key == keys.LEFT and d != 'right': d = 'left' if key == keys.RIGHT and d != 'left': d = 'right'

6.启动游戏

# 定时设置 clock.schedule_interval(run, 0.3) # 播放音乐 music.play('music.mp3') # 启动游戏 pgzrun.go()

完整代码

# 1.导入库 import pgzrun import random # 2.初始化 # 窗口大小 WIDTH = 600 HEIGHT = 480 # 贪吃蛇 bodys = [[100, 100], [80, 100], [60, 100], [40, 100], [20, 100]] head = [100, 100] d = 'right' # 食物 food = [290, 290] # 得分 score = 0 # 3.游戏窗口绘制 def draw():     # 清空屏幕     screen.clear()     # 绘制网格     for i in range(1, 24):         screen.draw.line((0, i * 20), (600, i * 20), 'gray')     for i in range(1, 30):         screen.draw.line((i * 20, 0), (i * 20, 480), 'gray')     # 绘制蛇     for body in bodys:         rect = Rect(body, (20, 20))         screen.draw.filled_rect(rect, (0, 0, 255))         inner = [body[0] + 2, body[1] + 2]         rect = Rect(inner, (15, 15), center='center')         screen.draw.filled_rect(rect, (128, 0, 128)) # 紫色     # 绘制头     rect = Rect(head, (20, 20))     screen.draw.filled_rect(rect, (0, 200, 0))     inner = [head[0] + 2, head[1] + 2]     rect = Rect(inner, (15, 15))     screen.draw.filled_rect(rect, (0, 255, 12))     # 绘制食物 颜色为红色     screen.draw.filled_circle(food, 10, '#ff0000')     # 绘制得分     screen.draw.text('score:' + str(score), (20, 20), color="red", fontsize=30) # 4.蛇的移动功能 def run():     global food, d, head, bodys, score     # 新增一个格子的身体     if d == 'right':         head[0] += 20     elif d == 'left':         head[0] -= 20     elif d == 'up':         head[1] -= 20     else:         head[1] += 20     bodys.insert(0, list(head))     if head[0] == food[0] - 10 and head[1] == food[1] - 10:         food = [random.randint(1, 30) * 20 - 10, random.randint(1, 20) * 20 - 10]         score += 1         if score > 10:             clock.unschedule(run)             clock.schedule_interval(run, 0.1)     else:         bodys.pop()     # 撞墙后重新开始     if head[0] < 0 or head[0] > 580 or head[1] < 0 or head[1] > 480 or head in bodys[1:]:         # 蛇回到初始位置         bodys = [[100, 100], [80, 100], [60, 100], [40, 100], [20, 100]]         head = [100, 100]         # 方向向右         d = 'right'         # 得分清零         score = 0         clock.unschedule(run)         clock.schedule_interval(run, 0.3) # 按键控制蛇的行走方向 def on_key_down(key):     global d     # 改变方向     if key == keys.DOWN and d != 'up':         d = 'down'     if key == keys.UP and d != 'down':         d = 'up'     if key == keys.LEFT and d != 'right':         d = 'left'     if key == keys.RIGHT and d != 'left':         d = 'right' # 6.启动游戏 # 定时设置 clock.schedule_interval(run, 0.3) # 播放音乐 music.play('music.mp3') # 启动游戏 pgzrun.go()



小游戏 贪吃蛇 Python

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