本文实例为大家分享了C#基于Socket实现多人聊天功能的具体代码,供大家参考,具体内容如下
服务器服务器负责接受所有客户端发来的消息,和将接受到的问题群发到其他用户。
代码:
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ChatRoomService
{
class Service
{
Socket socketSevice ;
List<Socket> userList;//用户组
public Service()
{
socketSevice = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
userList = new List<Socket>();
}
public void Start()
{
socketSevice.Bind(new IPEndPoint(IPAddress.Any,5566));
socketSevice.Listen(10);
Console.WriteLine("服务器启动成功");
//开启接受连接,用多线程
Thread accThread = new Thread(Accept);
accThread.IsBackground = true;
accThread.Start();
}
private void Accept()
{
//接受连接
Socket clientSocket = socketSevice.Accept();
userList.Add(clientSocket);
//打印已经连接IP地址
Console.WriteLine(IPToAddress(clientSocket)+"连接进来了");
//
Thread RecvThread = new Thread(ReceMessage);
RecvThread.IsBackground = true;
RecvThread.Start(clientSocket);
Accept();//递归
}
//接收客户端信息
private void ReceMessage(Object obj)
{
Socket client = obj as Socket;
byte[] strByte = new byte[1024 * 1024];//设定接受字符的长度
string str = "";
try
{
int len = client.Receive(strByte);//接受用户发送的内容
str = Encoding.Default.GetString(strByte, 0, len);
Broadcast(str,client);//广播给用户
Console.WriteLine(str);
}
catch (Exception e)
{
Console.WriteLine(IPToAddress(client)+"退出");
userList.Remove(client);
Thread.CurrentThread.Abort();//退出时掐死线程,不然递归反弹
}
ReceMessage(client); //使用递归
}
/// <summary>
/// 广播信息
/// </summary>
/// <param name="useStr">传入收到的传输的内容</param>
/// <param name="obj">传送信息的客户</param>
private void Broadcast(string userStr,object obj)
{
Socket clientSend = obj as Socket; //当前发送信息的客户
foreach (Socket client in userList)
{
if (client != clientSend)//将信息广播给其他用户
{
client.Send(Encoding.Default.GetBytes(IPToAddress(clientSend)+":"+userStr));
}
}
} //转换出连来客户的IP地址
private string IPToAddress(Socket soket)
{
return (soket.RemoteEndPoint as IPEndPoint).Address.ToString();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ChatRoomService
{
class Program
{
static void Main(string[] args)
{
Service ss = new Service();
ss.Start();
Console.ReadLine();
}
}
}
客户端
客户端的功能开始十分简单,可以发送信息给服务器。也可以接收服务器转发过来其他客户端的信息。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ChatRoom
{
class ClientRoom
{
Socket clientSocket;
public ClientRoom()
{
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//初始化服务器
}
/// <summary>
/// 连接服务器
/// </summary>
/// <param name="Ip"></param>
/// <param name="port"></param>
public void Connected(string Ip,int port)
{
clientSocket.Connect(Ip,port);
Console.WriteLine("连接成功");
// ClientSocket.Bind(new IPEndPoint());
Thread RecvThread = new Thread(RecvMessage);
RecvThread.IsBackground = true;
RecvThread.Start();
}
public void Send(String str)
{
clientSocket.Send(Encoding.Default.GetBytes(str));
}
/// <summary>
/// 接受信息
/// </summary>
private void RecvMessage()
{
try
{
byte[] strByte = new byte[500 * 1024];
int len = clientSocket.Receive(strByte);
Console.WriteLine(Encoding.Default.GetString(strByte, 0, len));
}
catch (Exception e) //服务器关闭
{
Console.WriteLine("服务器关闭");
Thread.CurrentThread.Abort();//关闭时切断进程
}
RecvMessage();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ChatRoom
{
class Program
{
static void Main(string[] args)
{
ClientRoom client = new ClientRoom();
client.Connected("127.0.0.1", 5566);
string str = Console.ReadLine();
while (!str.Equals("q"))
{
client.Send(str);
str = Console.ReadLine();
}
Console.ReadLine();
}
}
}
可以正常对话,测试一下。假装和自己对话
目前还没有解决沾包问题