本文主要内容就是用marix加上渐变色实现图片倒影的效果,步骤如下:
1. 获取需要倒影效果的图片,这里取原图片的一半
2. 添加颜色渐变到倒影图片上
具体的实现如下面代码所述,我们以一种自定义view的形式给出效果图,代码如下:
package com.flection.view;
import com.flection.main.R;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.view.View;
public class FlectionView extends View {
Context mContext=null;
public FlectionView(Context context) {
super(context);
}
public FlectionView(Context context, AttributeSet attrs) {
super(context, attrs);
this.mContext=context;
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw(Canvas canvas) {
//设置背景色
this.setBackgroundColor(Color.parseColor("#8B8378"));
Bitmap oldBitmap = BitmapFactory.decodeResource(mContext.getResources(),R.drawable.dropbox);
Bitmap newBitmap = createFlectionBitmap(oldBitmap);
canvas.drawBitmap(newBitmap,newBitmap.getWidth() ,newBitmap.getHeight(), new Paint());
this.invalidate();
}
//获取原图+倒影图的bitmap
private Bitmap createFlectionBitmap(Bitmap oldBitmap) {
int mWidth = oldBitmap.getWidth();
int mHeight = oldBitmap.getHeight();
//原图和倒影图之间的缝隙
int gap = 2;
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
Bitmap flection = Bitmap.createBitmap(oldBitmap, 0, mHeight / 2,
mWidth, mHeight / 2, matrix, false);
Bitmap background = Bitmap.createBitmap(mWidth, mHeight+gap+mHeight/2, Config.ARGB_8888);
Canvas canvas = new Canvas(background);
Paint p1 = new Paint();
//画出原图
canvas.drawBitmap(oldBitmap, 0, 0, p1);
//画出倒影图
canvas.drawBitmap(flection, 0, mHeight+gap, p1);
Paint shaderPaint = new Paint();
LinearGradient shader = new LinearGradient(0, mHeight, 0,
flection.getHeight(), 0x70ffffff, 0x00ffffff, TileMode.MIRROR);
shaderPaint.setShader(shader);
shaderPaint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
//画出渐变颜色
canvas.drawRect(0, mHeight+gap, mWidth, background.getHeight(), shaderPaint);
return background;
}
}
实现的效果如下图:
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