Liang-Barskey裁剪算法(计算机图形学)

Ailis ·
更新时间:2024-11-13
· 617 次阅读

在Opengl应用框架下实现Liang-Barskey算法。完成一个四边形对两条线段的裁剪:四边形的左上角和右下角顶点分别为(100,100),(300,200),线段2的两个端点为(180,50),(180,380)。

#include #include using namespace std; int LBLineClipTest(float p, float q, float& umax, float& umin) { float r = 0.0; if (p umin) { return 0; } else if (r > umax) { umax = r; } } else if (p > 0.0) { r = q / p; if (r < umax) { return 0; } else if (r < umin) { umin = r; } } else if (q < 0.0) { return 0; } return 1; } void LBLineClip(float xwl, float xwr, float ywb, float ywt, float x1, float y1, float x2, float y2) { float umax, umin, deltax, deltay, xx2, yy2, xx1, yy1; deltax = x2 - x1; deltay = y2 - y1; umax = 0.0; umin = 1.0; if (LBLineClipTest(-deltax, x1 - xwl, umax, umin)) { if (LBLineClipTest(deltax, xwr - x1, umax, umin)) { if (LBLineClipTest(-deltay, y1 - ywb, umax, umin)) { if (LBLineClipTest(deltay, ywt - y1, umax, umin)) { xx1 = int(x1 + umax * deltax + 0.5); yy1 = int(y1 + umax * deltay + 0.5); xx2 = int(x1 + umin * deltax + 0.5); yy2 = int(y1 + umin * deltay + 0.5); } glBegin(GL_LINES); glVertex2f(xx1, yy1); glVertex2f(xx2, yy2); glEnd(); } } } } void RenderSence() { glClear(GL_COLOR_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glLineWidth(1); glColor3f(0.0f, 0.0f, 0.0f); glBegin(GL_LINES); glVertex2i(180, 50); glVertex2i(180, 380); glEnd(); glFlush(); glLineWidth(4); glRectf(100, 100, 300, 200); LBLineClip(100, 300, 100, 200, 180, 50, 180, 380); glFlush(); } void ChangeSize(GLsizei w, GLsizei h) { if (h == 0) { h = 1; } glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) { glOrtho(-100.0f, 250.0f, -100.0f, 250.0f * h / w, 1.0f, -1.0f); } else { glOrtho(-100.0f, 250.0f * w / h, -100.0f, 250.0f, 1.0f, -1.0f); } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void SetupRC() { glClearColor(1.0f, 1.0f, 1.0f, 1.0f); } void main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(1000, 500); glutCreateWindow("GLLine"); glutDisplayFunc(RenderSence); glutReshapeFunc(ChangeSize); SetupRC(); glutMainLoop(); } 八爪鱼! 原创文章 8获赞 7访问量 981 关注 私信 展开阅读全文
作者:八爪鱼!



计算机图形学 算法

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