在Opengl应用框架下实现Liang-Barskey算法。完成一个四边形对两条线段的裁剪:四边形的左上角和右下角顶点分别为(100,100),(300,200),线段2的两个端点为(180,50),(180,380)。
#include
#include
using namespace std;
int LBLineClipTest(float p, float q, float& umax, float& umin) {
float r = 0.0;
if (p umin) {
return 0;
}
else if (r > umax) {
umax = r;
}
}
else if (p > 0.0) {
r = q / p;
if (r < umax) {
return 0;
}
else if (r < umin) {
umin = r;
}
}
else if (q < 0.0) {
return 0;
}
return 1;
}
void LBLineClip(float xwl, float xwr, float ywb, float ywt, float x1, float y1, float x2, float y2) {
float umax, umin, deltax, deltay, xx2, yy2, xx1, yy1;
deltax = x2 - x1;
deltay = y2 - y1;
umax = 0.0;
umin = 1.0;
if (LBLineClipTest(-deltax, x1 - xwl, umax, umin)) {
if (LBLineClipTest(deltax, xwr - x1, umax, umin)) {
if (LBLineClipTest(-deltay, y1 - ywb, umax, umin)) {
if (LBLineClipTest(deltay, ywt - y1, umax, umin)) {
xx1 = int(x1 + umax * deltax + 0.5);
yy1 = int(y1 + umax * deltay + 0.5);
xx2 = int(x1 + umin * deltax + 0.5);
yy2 = int(y1 + umin * deltay + 0.5);
}
glBegin(GL_LINES);
glVertex2f(xx1, yy1);
glVertex2f(xx2, yy2);
glEnd();
}
}
}
}
void RenderSence() {
glClear(GL_COLOR_BUFFER_BIT);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glLineWidth(1);
glColor3f(0.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
glVertex2i(180, 50);
glVertex2i(180, 380);
glEnd();
glFlush();
glLineWidth(4);
glRectf(100, 100, 300, 200);
LBLineClip(100, 300, 100, 200, 180, 50, 180, 380);
glFlush();
}
void ChangeSize(GLsizei w, GLsizei h) {
if (h == 0) {
h = 1;
}
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h) {
glOrtho(-100.0f, 250.0f, -100.0f, 250.0f * h / w, 1.0f, -1.0f);
}
else {
glOrtho(-100.0f, 250.0f * w / h, -100.0f, 250.0f, 1.0f, -1.0f);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void SetupRC() {
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
}
void main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(1000, 500);
glutCreateWindow("GLLine");
glutDisplayFunc(RenderSence);
glutReshapeFunc(ChangeSize);
SetupRC();
glutMainLoop();
}
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