在前面一篇文章Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路中,介绍了在Android系统中Binder进程间通信机制中的Server角色是如何获得Service Manager远程接口的,即defaultServiceManager函数的实现。Server获得了Service Manager远程接口之后,就要把自己的Service添加到Service Manager中去,然后把自己启动起来,等待Client的请求。本文将通过分析源代码了解Server的启动过程是怎么样的。
本文通过一个具体的例子来说明Binder机制中Server的启动过程。我们知道,在Android系统中,提供了多媒体播放的功能,这个功能是以服务的形式来提供的。这里,我们就通过分析MediaPlayerService的实现来了解Media Server的启动过程。
首先,看一下MediaPlayerService的类图,以便我们理解下面要描述的内容。
我们将要介绍的主角MediaPlayerService继承于BnMediaPlayerService类,熟悉Binder机制的同学应该知道BnMediaPlayerService是一个Binder Native类,用来处理Client请求的。BnMediaPlayerService继承于BnInterface<IMediaPlayerService>类,BnInterface是一个模板类,它定义在frameworks/base/include/binder/IInterface.h文件中:
template<typename INTERFACE>
class BnInterface : public INTERFACE, public BBinder
{
public:
virtual sp<IInterface> queryLocalInterface(const String16& _descriptor);
virtual const String16& getInterfaceDescriptor() const;
protected:
virtual IBinder* onAsBinder();
};
这里可以看出,BnMediaPlayerService实际是继承了IMediaPlayerService和BBinder类。IMediaPlayerService和BBinder类又分别继承了IInterface和IBinder类,IInterface和IBinder类又同时继承了RefBase类。
实际上,BnMediaPlayerService并不是直接接收到Client处发送过来的请求,而是使用了IPCThreadState接收Client处发送过来的请求,而IPCThreadState又借助了ProcessState类来与Binder驱动程序交互。有关IPCThreadState和ProcessState的关系,可以参考上一篇文章Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路,接下来也会有相应的描述。IPCThreadState接收到了Client处的请求后,就会调用BBinder类的transact函数,并传入相关参数,BBinder类的transact函数最终调用BnMediaPlayerService类的onTransact函数,于是,就开始真正地处理Client的请求了。
了解了MediaPlayerService类结构之后,就要开始进入到本文的主题了。
首先,看看MediaPlayerService是如何启动的。启动MediaPlayerService的代码位于frameworks/base/media/mediaserver/main_mediaserver.cpp文件中:
int main(int argc, char** argv)
{
sp<ProcessState> proc(ProcessState::self());
sp<IServiceManager> sm = defaultServiceManager();
LOGI("ServiceManager: %p", sm.get());
AudioFlinger::instantiate();
MediaPlayerService::instantiate();
CameraService::instantiate();
AudioPolicyService::instantiate();
ProcessState::self()->startThreadPool();
IPCThreadState::self()->joinThreadPool();
}
这里我们不关注AudioFlinger和CameraService相关的代码。
先看下面这句代码:
sp<ProcessState> proc(ProcessState::self());
这句代码的作用是通过ProcessState::self()调用创建一个ProcessState实例。ProcessState::self()是ProcessState类的一个静态成员变量,定义在frameworks/base/libs/binder/ProcessState.cpp文件中:
sp<ProcessState> ProcessState::self()
{
if (gProcess != NULL) return gProcess;
AutoMutex _l(gProcessMutex);
if (gProcess == NULL) gProcess = new ProcessState;
return gProcess;
}
这里可以看出,这个函数作用是返回一个全局唯一的ProcessState实例gProcess。全局唯一实例变量gProcess定义在frameworks/base/libs/binder/Static.cpp文件中:
Mutex gProcessMutex;
sp<ProcessState> gProcess;
再来看ProcessState的构造函数:
ProcessState::ProcessState()
: mDriverFD(open_driver())
, mVMStart(MAP_FAILED)
, mManagesContexts(false)
, mBinderContextCheckFunc(NULL)
, mBinderContextUserData(NULL)
, mThreadPoolStarted(false)
, mThreadPoolSeq(1)
{
if (mDriverFD >= 0) {
// XXX Ideally, there should be a specific define for whether we
// have mmap (or whether we could possibly have the kernel module
// availabla).
#if !defined(HAVE_WIN32_IPC)
// mmap the binder, providing a chunk of virtual address space to receive transactions.
mVMStart = mmap(0, BINDER_VM_SIZE, PROT_READ, MAP_PRIVATE | MAP_NORESERVE, mDriverFD, 0);
if (mVMStart == MAP_FAILED) {
// *sigh*
LOGE("Using /dev/binder failed: unable to mmap transaction memory.\n");
close(mDriverFD);
mDriverFD = -1;
}
#else
mDriverFD = -1;
#endif
}
if (mDriverFD < 0) {
// Need to run without the driver, starting our own thread pool.
}
}
这个函数有两个关键地方,一是通过open_driver函数打开Binder设备文件/dev/binder,并将打开设备文件描述符保存在成员变量mDriverFD中;二是通过mmap来把设备文件/dev/binder映射到内存中。
先看open_driver函数的实现,这个函数同样位于frameworks/base/libs/binder/ProcessState.cpp文件中:
static int open_driver()
{
if (gSingleProcess) {
return -1;
}
int fd = open("/dev/binder", O_RDWR);
if (fd >= 0) {
fcntl(fd, F_SETFD, FD_CLOEXEC);
int vers;
#if defined(HAVE_ANDROID_OS)
status_t result = ioctl(fd, BINDER_VERSION, &vers);
#else
status_t result = -1;
errno = EPERM;
#endif
if (result == -1) {
LOGE("Binder ioctl to obtain version failed: %s", strerror(errno));
close(fd);
fd = -1;
}
if (result != 0 || vers != BINDER_CURRENT_PROTOCOL_VERSION) {
LOGE("Binder driver protocol does not match user space protocol!");
close(fd);
fd = -1;
}
#if defined(HAVE_ANDROID_OS)
size_t maxThreads = 15;
result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);
if (result == -1) {
LOGE("Binder ioctl to set max threads failed: %s", strerror(errno));
}
#endif
} else {
LOGW("Opening '/dev/binder' failed: %s\n", strerror(errno));
}
return fd;
}
这个函数的作用主要是通过open文件操作函数来打开/dev/binder设备文件,然后再调用ioctl文件控制函数来分别执行BINDER_VERSION和BINDER_SET_MAX_THREADS两个命令来和Binder驱动程序进行交互,前者用于获得当前Binder驱动程序的版本号,后者用于通知Binder驱动程序,MediaPlayerService最多可同时启动15个线程来处理Client端的请求。
open在Binder驱动程序中的具体实现,请参考前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路,这里不再重复描述。打开/dev/binder设备文件后,Binder驱动程序就为MediaPlayerService进程创建了一个struct binder_proc结构体实例来维护MediaPlayerService进程上下文相关信息。
我们来看一下ioctl文件操作函数执行BINDER_VERSION命令的过程:
status_t result = ioctl(fd, BINDER_VERSION, &vers);
这个函数调用最终进入到Binder驱动程序的binder_ioctl函数中,我们只关注BINDER_VERSION相关的部分逻辑:
static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
int ret;
struct binder_proc *proc = filp->private_data;
struct binder_thread *thread;
unsigned int size = _IOC_SIZE(cmd);
void __user *ubuf = (void __user *)arg;
/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/
ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
if (ret)
return ret;
mutex_lock(&binder_lock);
thread = binder_get_thread(proc);
if (thread == NULL) {
ret = -ENOMEM;
goto err;
}
switch (cmd) {
......
case BINDER_VERSION:
if (size != sizeof(struct binder_version)) {
ret = -EINVAL;
goto err;
}
if (put_user(BINDER_CURRENT_PROTOCOL_VERSION, &((struct binder_version *)ubuf)->protocol_version)) {
ret = -EINVAL;
goto err;
}
break;
......
}
ret = 0;
err:
......
return ret;
}
很简单,只是将BINDER_CURRENT_PROTOCOL_VERSION写入到传入的参数arg指向的用户缓冲区中去就返回了。BINDER_CURRENT_PROTOCOL_VERSION是一个宏,定义在kernel/common/drivers/staging/android/binder.h文件中:
/* This is the current protocol version. */
#define BINDER_CURRENT_PROTOCOL_VERSION 7
这里为什么要把ubuf转换成struct binder_version之后,再通过其protocol_version成员变量再来写入呢,转了一圈,最终内容还是写入到ubuf中。我们看一下struct binder_version的定义就会明白,同样是在kernel/common/drivers/staging/android/binder.h文件中:
/* Use with BINDER_VERSION, driver fills in fields. */
struct binder_version {
/* driver protocol version -- increment with incompatible change */
signed long protocol_version;
};
从注释中可以看出来,这里是考虑到兼容性,因为以后很有可能不是用signed long来表示版本号。
这里有一个重要的地方要注意的是,由于这里是打开设备文件/dev/binder之后,第一次进入到binder_ioctl函数,因此,这里调用binder_get_thread的时候,就会为当前线程创建一个struct binder_thread结构体变量来维护线程上下文信息,具体可以参考浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文。
接着我们再来看一下ioctl文件操作函数执行BINDER_SET_MAX_THREADS命令的过程:
result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);
这个函数调用最终进入到Binder驱动程序的binder_ioctl函数中,我们只关注BINDER_SET_MAX_THREADS相关的部分逻辑:
static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
int ret;
struct binder_proc *proc = filp->private_data;
struct binder_thread *thread;
unsigned int size = _IOC_SIZE(cmd);
void __user *ubuf = (void __user *)arg;
/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/
ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
if (ret)
return ret;
mutex_lock(&binder_lock);
thread = binder_get_thread(proc);
if (thread == NULL) {
ret = -ENOMEM;
goto err;
}
switch (cmd) {
......
case BINDER_SET_MAX_THREADS:
if (copy_from_user(&proc->max_threads, ubuf, sizeof(proc->max_threads))) {
ret = -EINVAL;
goto err;
}
break;
......
}
ret = 0;
err:
......
return ret;
}
这里实现也是非常简单,只是简单地把用户传进来的参数保存在proc->max_threads中就完毕了。注意,这里再调用binder_get_thread函数的时候,就可以在proc->threads中找到当前线程对应的struct binder_thread结构了,因为前面已经创建好并保存在proc->threads红黑树中。
回到ProcessState的构造函数中,这里还通过mmap函数来把设备文件/dev/binder映射到内存中,这个函数在浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文也已经有详细介绍,这里不再重复描述。宏BINDER_VM_SIZE就定义在ProcessState.cpp文件中:
#define BINDER_VM_SIZE ((1*1024*1024) - (4096 *2))
mmap函数调用完成之后,Binder驱动程序就为当前进程预留了BINDER_VM_SIZE大小的内存空间了。
这样,ProcessState全局唯一变量gProcess就创建完毕了,回到frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数,下一步是调用defaultServiceManager函数来获得Service Manager的远程接口,这个已经在上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路有详细描述,读者可以回过头去参考一下。
再接下来,就进入到MediaPlayerService::instantiate函数把MediaPlayerService添加到Service Manger中去了。这个函数定义在frameworks/base/media/libmediaplayerservice/MediaPlayerService.cpp文件中:
void MediaPlayerService::instantiate() {
defaultServiceManager()->addService(
String16("media.player"), new MediaPlayerService());
}
我们重点看一下IServiceManger::addService的过程,这有助于我们加深对Binder机制的理解。
在上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路中说到,defaultServiceManager返回的实际是一个BpServiceManger类实例,因此,我们看一下BpServiceManger::addService的实现,这个函数实现在frameworks/base/libs/binder/IServiceManager.cpp文件中:
class BpServiceManager : public BpInterface<IServiceManager>
{
public:
BpServiceManager(const sp<IBinder>& impl)
: BpInterface<IServiceManager>(impl)
{
}
......
virtual status_t addService(const String16& name, const sp<IBinder>& service)
{
Parcel data, reply;
data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
data.writeString16(name);
data.writeStrongBinder(service);
status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
return err == NO_ERROR ? reply.readExceptionCode()
}
......
};
这里的Parcel类是用来于序列化进程间通信数据用的。
先来看这一句的调用:
data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
IServiceManager::getInterfaceDescriptor()返回来的是一个字符串,即"android.os.IServiceManager",具体可以参考IServiceManger的实现。我们看一下Parcel::writeInterfaceToken的实现,位于frameworks/base/libs/binder/Parcel.cpp文件中:
// Write RPC headers. (previously just the interface token)
status_t Parcel::writeInterfaceToken(const String16& interface)
{
writeInt32(IPCThreadState::self()->getStrictModePolicy() |
STRICT_MODE_PENALTY_GATHER);
// currently the interface identification token is just its name as a string
return writeString16(interface);
}
它的作用是写入一个整数和一个字符串到Parcel中去。
再来看下面的调用:
data.writeString16(name);
这里又是写入一个字符串到Parcel中去,这里的name即是上面传进来的“media.player”字符串。
往下看:
data.writeStrongBinder(service);
这里定入一个Binder对象到Parcel去。我们重点看一下这个函数的实现,因为它涉及到进程间传输Binder实体的问题,比较复杂,需要重点关注,同时,也是理解Binder机制的一个重点所在。注意,这里的service参数是一个MediaPlayerService对象。
status_t Parcel::writeStrongBinder(const sp<IBinder>& val)
{
return flatten_binder(ProcessState::self(), val, this);
}
看到flatten_binder函数,是不是似曾相识的感觉?我们在前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路中,曾经提到在Binder驱动程序中,使用struct flat_binder_object来表示传输中的一个binder对象,它的定义如下所示:
/*
* This is the flattened representation of a Binder object for transfer
* between processes. The 'offsets' supplied as part of a binder transaction
* contains offsets into the data where these structures occur. The Binder
* driver takes care of re-writing the structure type and data as it moves
* between processes.
*/
struct flat_binder_object {
/* 8 bytes for large_flat_header. */
unsigned long type;
unsigned long flags;
/* 8 bytes of data. */
union {
void *binder; /* local object */
signed long handle; /* remote object */
};
/* extra data associated with local object */
void *cookie;
};
各个成员变量的含义请参考资料Android Binder设计与实现。
我们进入到flatten_binder函数看看:
status_t flatten_binder(const sp<ProcessState>& proc,
const sp<IBinder>& binder, Parcel* out)
{
flat_binder_object obj;
obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
if (binder != NULL) {
IBinder *local = binder->localBinder();
if (!local) {
BpBinder *proxy = binder->remoteBinder();
if (proxy == NULL) {
LOGE("null proxy");
}
const int32_t handle = proxy ? proxy->handle() : 0;
obj.type = BINDER_TYPE_HANDLE;
obj.handle = handle;
obj.cookie = NULL;
} else {
obj.type = BINDER_TYPE_BINDER;
obj.binder = local->getWeakRefs();
obj.cookie = local;
}
} else {
obj.type = BINDER_TYPE_BINDER;
obj.binder = NULL;
obj.cookie = NULL;
}
return finish_flatten_binder(binder, obj, out);
}
首先是初始化flat_binder_object的flags域:
obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
0x7f表示处理本Binder实体请求数据包的线程的最低优先级,FLAT_BINDER_FLAG_ACCEPTS_FDS表示这个Binder实体可以接受文件描述符,Binder实体在收到文件描述符时,就会在本进程中打开这个文件。
传进来的binder即为MediaPlayerService::instantiate函数中new出来的MediaPlayerService实例,因此,不为空。又由于MediaPlayerService继承自BBinder类,它是一个本地Binder实体,因此binder->localBinder返回一个BBinder指针,而且肯定不为空,于是执行下面语句:
obj.type = BINDER_TYPE_BINDER;
obj.binder = local->getWeakRefs();
obj.cookie = local;
设置了flat_binder_obj的其他成员变量,注意,指向这个Binder实体地址的指针local保存在flat_binder_obj的成员变量cookie中。
函数调用finish_flatten_binder来将这个flat_binder_obj写入到Parcel中去:
inline static status_t finish_flatten_binder(
const sp<IBinder>& binder, const flat_binder_object& flat, Parcel* out)
{
return out->writeObject(flat, false);
}
Parcel::writeObject的实现如下:
status_t Parcel::writeObject(const flat_binder_object& val, bool nullMetaData)
{
const bool enoughData = (mDataPos+sizeof(val)) <= mDataCapacity;
const bool enoughObjects = mObjectsSize < mObjectsCapacity;
if (enoughData && enoughObjects) {
restart_write:
*reinterpret_cast<flat_binder_object*>(mData+mDataPos) = val;
// Need to write meta-data?
if (nullMetaData || val.binder != NULL) {
mObjects[mObjectsSize] = mDataPos;
acquire_object(ProcessState::self(), val, this);
mObjectsSize++;
}
// remember if it's a file descriptor
if (val.type == BINDER_TYPE_FD) {
mHasFds = mFdsKnown = true;
}
return finishWrite(sizeof(flat_binder_object));
}
if (!enoughData) {
const status_t err = growData(sizeof(val));
if (err != NO_ERROR) return err;
}
if (!enoughObjects) {
size_t newSize = ((mObjectsSize+2)*3)/2;
size_t* objects = (size_t*)realloc(mObjects, newSize*sizeof(size_t));
if (objects == NULL) return NO_MEMORY;
mObjects = objects;
mObjectsCapacity = newSize;
}
goto restart_write;
}
这里除了把flat_binder_obj写到Parcel里面之内,还要记录这个flat_binder_obj在Parcel里面的偏移位置:
mObjects[mObjectsSize] = mDataPos;
这里因为,如果进程间传输的数据间带有Binder对象的时候,Binder驱动程序需要作进一步的处理,以维护各个Binder实体的一致性,下面我们将会看到Binder驱动程序是怎么处理这些Binder对象的。
再回到BpServiceManager::addService函数中,调用下面语句:
status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
回到浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路一文中的类图中去看一下,这里的remote成员函数来自于BpRefBase类,它返回一个BpBinder指针。因此,我们继续进入到BpBinder::transact函数中去看看:
status_t BpBinder::transact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
// Once a binder has died, it will never come back to life.
if (mAlive) {
status_t status = IPCThreadState::self()->transact(
mHandle, code, data, reply, flags);
if (status == DEAD_OBJECT) mAlive = 0;
return status;
}
return DEAD_OBJECT;
}
这里又调用了IPCThreadState::transact进执行实际的操作。注意,这里的mHandle为0,code为ADD_SERVICE_TRANSACTION。ADD_SERVICE_TRANSACTION是上面以参数形式传进来的,那mHandle为什么是0呢?因为这里表示的是Service Manager远程接口,它的句柄值一定是0,具体请参考浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路一文。
再进入到IPCThreadState::transact函数,看看做了些什么事情:
status_t IPCThreadState::transact(int32_t handle,
uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags)
{
status_t err = data.errorCheck();
flags |= TF_ACCEPT_FDS;
IF_LOG_TRANSACTIONS() {
TextOutput::Bundle _b(alog);
alog << "BC_TRANSACTION thr " << (void*)pthread_self() << " / hand "
<< handle << " / code " << TypeCode(code) << ": "
<< indent << data << dedent << endl;
}
if (err == NO_ERROR) {
LOG_ONEWAY(">>>> SEND from pid %d uid %d %s", getpid(), getuid(),
(flags & TF_ONE_WAY) == 0 ? "READ REPLY" : "ONE WAY");
err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL);
}
if (err != NO_ERROR) {
if (reply) reply->setError(err);
return (mLastError = err);
}
if ((flags & TF_ONE_WAY) == 0) {
#if 0
if (code == 4) { // relayout
LOGI(">>>>>> CALLING transaction 4");
} else {
LOGI(">>>>>> CALLING transaction %d", code);
}
#endif
if (reply) {
err = waitForResponse(reply);
} else {
Parcel fakeReply;
err = waitForResponse(&fakeReply);
}
#if 0
if (code == 4) { // relayout
LOGI("<<<<<< RETURNING transaction 4");
} else {
LOGI("<<<<<< RETURNING transaction %d", code);
}
#endif
IF_LOG_TRANSACTIONS() {
TextOutput::Bundle _b(alog);
alog << "BR_REPLY thr " << (void*)pthread_self() << " / hand "
<< handle << ": ";
if (reply) alog << indent << *reply << dedent << endl;
else alog << "(none requested)" << endl;
}
} else {
err = waitForResponse(NULL, NULL);
}
return err;
}
IPCThreadState::transact函数的参数flags是一个默认值为0的参数,上面没有传相应的实参进来,因此,这里就为0。
函数首先调用writeTransactionData函数准备好一个struct binder_transaction_data结构体变量,这个是等一下要传输给Binder驱动程序的。struct binder_transaction_data的定义我们在浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文中有详细描述,读者不妨回过去读一下。这里为了方便描述,将struct binder_transaction_data的定义再次列出来:
struct binder_transaction_data {
/* The first two are only used for bcTRANSACTION and brTRANSACTION,
* identifying the target and contents of the transaction.
*/
union {
size_t handle; /* target descriptor of command transaction */
void *ptr; /* target descriptor of return transaction */
} target;
void *cookie; /* target object cookie */
unsigned int code; /* transaction command */
/* General information about the transaction. */
unsigned int flags;
pid_t sender_pid;
uid_t sender_euid;
size_t data_size; /* number of bytes of data */
size_t offsets_size; /* number of bytes of offsets */
/* If this transaction is inline, the data immediately
* follows here; otherwise, it ends with a pointer to
* the data buffer.
*/
union {
struct {
/* transaction data */
const void *buffer;
/* offsets from buffer to flat_binder_object structs */
const void *offsets;
} ptr;
uint8_t buf[8];
} data;
};
writeTransactionData函数的实现如下:
status_t IPCThreadState::writeTransactionData(int32_t cmd, uint32_t binderFlags,
int32_t handle, uint32_t code, const Parcel& data, status_t* statusBuffer)
{
binder_transaction_data tr;
tr.target.handle = handle;
tr.code = code;
tr.flags = binderFlags;
const status_t err = data.errorCheck();
if (err == NO_ERROR) {
tr.data_size = data.ipcDataSize();
tr.data.ptr.buffer = data.ipcData();
tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);
tr.data.ptr.offsets = data.ipcObjects();
} else if (statusBuffer) {
tr.flags |= TF_STATUS_CODE;
*statusBuffer = err;
tr.data_size = sizeof(status_t);
tr.data.ptr.buffer = statusBuffer;
tr.offsets_size = 0;
tr.data.ptr.offsets = NULL;
} else {
return (mLastError = err);
}
mOut.writeInt32(cmd);
mOut.write(&tr, sizeof(tr));
return NO_ERROR;
}
注意,这里的cmd为BC_TRANSACTION。 这个函数很简单,在这个场景下,就是执行下面语句来初始化本地变量tr:
tr.data_size = data.ipcDataSize();
tr.data.ptr.buffer = data.ipcData();
tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);
tr.data.ptr.offsets = data.ipcObjects();
回忆一下上面的内容,写入到tr.data.ptr.buffer的内容相当于下面的内容:
writeInt32(IPCThreadState::self()->getStrictModePolicy() |
STRICT_MODE_PENALTY_GATHER);
writeString16("android.os.IServiceManager");
writeString16("media.player");
writeStrongBinder(new MediaPlayerService());
其中包含了一个Binder实体MediaPlayerService,因此需要设置tr.offsets_size就为1,tr.data.ptr.offsets就指向了这个MediaPlayerService的地址在tr.data.ptr.buffer中的偏移量。最后,将tr的内容保存在IPCThreadState的成员变量mOut中。
回到IPCThreadState::transact函数中,接下去看,(flags & TF_ONE_WAY) == 0为true,并且reply不为空,所以最终进入到waitForResponse(reply)这条路径来。我们看一下waitForResponse函数的实现:
status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)
{
int32_t cmd;
int32_t err;
while (1) {
if ((err=talkWithDriver()) < NO_ERROR) break;
err = mIn.errorCheck();
if (err < NO_ERROR) break;
if (mIn.dataAvail() == 0) continue;
cmd = mIn.readInt32();
IF_LOG_COMMANDS() {
alog << "Processing waitForResponse Command: "
<< getReturnString(cmd) << endl;
}
switch (cmd) {
case BR_TRANSACTION_COMPLETE:
if (!reply && !acquireResult) goto finish;
break;
case BR_DEAD_REPLY:
err = DEAD_OBJECT;
goto finish;
case BR_FAILED_REPLY:
err = FAILED_TRANSACTION;
goto finish;
case BR_ACQUIRE_RESULT:
{
LOG_ASSERT(acquireResult != NULL, "Unexpected brACQUIRE_RESULT");
const int32_t result = mIn.readInt32();
if (!acquireResult) continue;
*acquireResult = result ? NO_ERROR : INVALID_OPERATION;
}
goto finish;
case BR_REPLY:
{
binder_transaction_data tr;
err = mIn.read(&tr, sizeof(tr));
LOG_ASSERT(err == NO_ERROR, "Not enough command data for brREPLY");
if (err != NO_ERROR) goto finish;
if (reply) {
if ((tr.flags & TF_STATUS_CODE) == 0) {
reply->ipcSetDataReference(
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
tr.offsets_size/sizeof(size_t),
freeBuffer, this);
} else {
err = *static_cast<const status_t*>(tr.data.ptr.buffer);
freeBuffer(NULL,
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
tr.offsets_size/sizeof(size_t), this);
}
} else {
freeBuffer(NULL,
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
tr.offsets_size/sizeof(size_t), this);
continue;
}
}
goto finish;
default:
err = executeCommand(cmd);
if (err != NO_ERROR) goto finish;
break;
}
}
finish:
if (err != NO_ERROR) {
if (acquireResult) *acquireResult = err;
if (reply) reply->setError(err);
mLastError = err;
}
return err;
}
这个函数虽然很长,但是主要调用了talkWithDriver函数来与Binder驱动程序进行交互:
status_t IPCThreadState::talkWithDriver(bool doReceive)
{
LOG_ASSERT(mProcess->mDriverFD >= 0, "Binder driver is not opened");
binder_write_read bwr;
// Is the read buffer empty?
const bool needRead = mIn.dataPosition() >= mIn.dataSize();
// We don't want to write anything if we are still reading
// from data left in the input buffer and the caller
// has requested to read the next data.
const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;
bwr.write_size = outAvail;
bwr.write_buffer = (long unsigned int)mOut.data();
// This is what we'll read.
if (doReceive && needRead) {
bwr.read_size = mIn.dataCapacity();
bwr.read_buffer = (long unsigned int)mIn.data();
} else {
bwr.read_size = 0;
}
IF_LOG_COMMANDS() {
TextOutput::Bundle _b(alog);
if (outAvail != 0) {
alog << "Sending commands to driver: " << indent;
const void* cmds = (const void*)bwr.write_buffer;
const void* end = ((const uint8_t*)cmds)+bwr.write_size;
alog << HexDump(cmds, bwr.write_size) << endl;
while (cmds < end) cmds = printCommand(alog, cmds);
alog << dedent;
}
alog << "Size of receive buffer: " << bwr.read_size
<< ", needRead: " << needRead << ", doReceive: " << doReceive << endl;
}
// Return immediately if there is nothing to do.
if ((bwr.write_size == 0) && (bwr.read_size == 0)) return NO_ERROR;
bwr.write_consumed = 0;
bwr.read_consumed = 0;
status_t err;
do {
IF_LOG_COMMANDS() {
alog << "About to read/write, write size = " << mOut.dataSize() << endl;
}
#if defined(HAVE_ANDROID_OS)
if (ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr) >= 0)
err = NO_ERROR;
else
err = -errno;
#else
err = INVALID_OPERATION;
#endif
IF_LOG_COMMANDS() {
alog << "Finished read/write, write size = " << mOut.dataSize() << endl;
}
} while (err == -EINTR);
IF_LOG_COMMANDS() {
alog << "Our err: " << (void*)err << ", write consumed: "
<< bwr.write_consumed << " (of " << mOut.dataSize()
<< "), read consumed: " << bwr.read_consumed << endl;
}
if (err >= NO_ERROR) {
if (bwr.write_consumed > 0) {
if (bwr.write_consumed < (ssize_t)mOut.dataSize())
mOut.remove(0, bwr.write_consumed);
else
mOut.setDataSize(0);
}
if (bwr.read_consumed > 0) {
mIn.setDataSize(bwr.read_consumed);
mIn.setDataPosition(0);
}
IF_LOG_COMMANDS() {
TextOutput::Bundle _b(alog);
alog << "Remaining data size: " << mOut.dataSize() << endl;
alog << "Received commands from driver: " << indent;
const void* cmds = mIn.data();
const void* end = mIn.data() + mIn.dataSize();
alog << HexDump(cmds, mIn.dataSize()) << endl;
while (cmds < end) cmds = printReturnCommand(alog, cmds);
alog << dedent;
}
return NO_ERROR;
}
return err;
}
这里doReceive和needRead均为1,有兴趣的读者可以自已分析一下。因此,这里告诉Binder驱动程序,先执行write操作,再执行read操作,下面我们将会看到。
最后,通过ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr)进行到Binder驱动程序的binder_ioctl函数,我们只关注cmd为BINDER_WRITE_READ的逻辑:
static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
int ret;
struct binder_proc *proc = filp->private_data;
struct binder_thread *thread;
unsigned int size = _IOC_SIZE(cmd);
void __user *ubuf = (void __user *)arg;
/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/
ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
if (ret)
return ret;
mutex_lock(&binder_lock);
thread = binder_get_thread(proc);
if (thread == NULL) {
ret = -ENOMEM;
goto err;
}
switch (cmd) {
case BINDER_WRITE_READ: {
struct binder_write_read bwr;
if (size != sizeof(struct binder_write_read)) {
ret = -EINVAL;
goto err;
}
if (copy_from_user(&bwr, ubuf, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
if (binder_debug_mask & BINDER_DEBUG_READ_WRITE)
printk(KERN_INFO "binder: %d:%d write %ld at %08lx, read %ld at %08lx\n",
proc->pid, thread->pid, bwr.write_size, bwr.write_buffer, bwr.read_size, bwr.read_buffer);
if (bwr.write_size > 0) {
ret = binder_thread_write(proc, thread, (void __user *)bwr.write_buffer, bwr.write_size, &bwr.write_consumed);
if (ret < 0) {
bwr.read_consumed = 0;
if (copy_to_user(ubuf, &bwr, sizeof(bwr)))
ret = -EFAULT;
goto err;
}
}
if (bwr.read_size > 0) {
ret = binder_thread_read(proc, thread, (void __user *)bwr.read_buffer, bwr.read_size, &bwr.read_consumed, filp->f_flags & O_NONBLOCK);
if (!list_empty(&proc->todo))
wake_up_interruptible(&proc->wait);
if (ret < 0) {
if (copy_to_user(ubuf, &bwr, sizeof(bwr)))
ret = -EFAULT;
goto err;
}
}
if (binder_debug_mask & BINDER_DEBUG_READ_WRITE)
printk(KERN_INFO "binder: %d:%d wrote %ld of %ld, read return %ld of %ld\n",
proc->pid, thread->pid, bwr.write_consumed, bwr.write_size, bwr.read_consumed, bwr.read_size);
if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
break;
}
......
}
ret = 0;
err:
......
return ret;
}
函数首先是将用户传进来的参数拷贝到本地变量struct binder_write_read bwr中去。这里bwr.write_size > 0为true,因此,进入到binder_thread_write函数中,我们只关注BC_TRANSACTION部分的逻辑:
binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed)
{
uint32_t cmd;
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
while (ptr < end && thread->return_error == BR_OK) {
if (get_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {
binder_stats.bc[_IOC_NR(cmd)]++;
proc->stats.bc[_IOC_NR(cmd)]++;
thread->stats.bc[_IOC_NR(cmd)]++;
}
switch (cmd) {
.....
case BC_TRANSACTION:
case BC_REPLY: {
struct binder_transaction_data tr;
if (copy_from_user(&tr, ptr, sizeof(tr)))
return -EFAULT;
ptr += sizeof(tr);
binder_transaction(proc, thread, &tr, cmd == BC_REPLY);
break;
}
......
}
*consumed = ptr - buffer;
}
return 0;
}
首先将用户传进来的transact参数拷贝在本地变量struct binder_transaction_data tr中去,接着调用binder_transaction函数进一步处理,这里我们忽略掉无关代码:
static void
binder_transaction(struct binder_proc *proc, struct binder_thread *thread,
struct binder_transaction_data *tr, int reply)
{
struct binder_transaction *t;
struct binder_work *tcomplete;
size_t *offp, *off_end;
struct binder_proc *target_proc;
struct binder_thread *target_thread = NULL;
struct binder_node *target_node = NULL;
struct list_head *target_list;
wait_queue_head_t *target_wait;
struct binder_transaction *in_reply_to = NULL;
struct binder_transaction_log_entry *e;
uint32_t return_error;
......
if (reply) {
......
} else {
if (tr->target.handle) {
......
} else {
target_node = binder_context_mgr_node;
if (target_node == NULL) {
return_error = BR_DEAD_REPLY;
goto err_no_context_mgr_node;
}
}
......
target_proc = target_node->proc;
if (target_proc == NULL) {
return_error = BR_DEAD_REPLY;
goto err_dead_binder;
}
......
}
if (target_thread) {
......
} else {
target_list = &target_proc->todo;
target_wait = &target_proc->wait;
}
......
/* TODO: reuse incoming transaction for reply */
t = kzalloc(sizeof(*t), GFP_KERNEL);
if (t == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_t_failed;
}
......
tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
if (tcomplete == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_tcomplete_failed;
}
......
if (!reply && !(tr->flags & TF_ONE_WAY))
t->from = thread;
else
t->from = NULL;
t->sender_euid = proc->tsk->cred->euid;
t->to_proc = target_proc;
t->to_thread = target_thread;
t->code = tr->code;
t->flags = tr->flags;
t->priority = task_nice(current);
t->buffer = binder_alloc_buf(target_proc, tr->data_size,
tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
if (t->buffer == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_alloc_buf_failed;
}
t->buffer->allow_user_free = 0;
t->buffer->debug_id = t->debug_id;
t->buffer->transaction = t;
t->buffer->target_node = target_node;
if (target_node)
binder_inc_node(target_node, 1, 0, NULL);
offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));
if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
......
off_end = (void *)offp + tr->offsets_size;
for (; offp < off_end; offp++) {
struct flat_binder_object *fp;
......
fp = (struct flat_binder_object *)(t->buffer->data + *offp);
switch (fp->type) {
case BINDER_TYPE_BINDER:
case BINDER_TYPE_WEAK_BINDER: {
struct binder_ref *ref;
struct binder_node *node = binder_get_node(proc, fp->binder);
if (node == NULL) {
node = binder_new_node(proc, fp->binder, fp->cookie);
if (node == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_new_node_failed;
}
node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;
node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);
}
if (fp->cookie != node->cookie) {
......
goto err_binder_get_ref_for_node_failed;
}
ref = binder_get_ref_for_node(target_proc, node);
if (ref == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_get_ref_for_node_failed;
}
if (fp->type == BINDER_TYPE_BINDER)
fp->type = BINDER_TYPE_HANDLE;
else
fp->type = BINDER_TYPE_WEAK_HANDLE;
fp->handle = ref->desc;
binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE, &thread->todo);
......
} break;
......
}
}
if (reply) {
......
} else if (!(t->flags & TF_ONE_WAY)) {
BUG_ON(t->buffer->async_transaction != 0);
t->need_reply = 1;
t->from_parent = thread->transaction_stack;
thread->transaction_stack = t;
} else {
......
}
t->work.type = BINDER_WORK_TRANSACTION;
list_add_tail(&t->work.entry, target_list);
tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;
list_add_tail(&tcomplete->entry, &thread->todo);
if (target_wait)
wake_up_interruptible(target_wait);
return;
......
}
注意,这里传进来的参数reply为0,tr->target.handle也为0。因此,target_proc、target_thread、target_node、target_list和target_wait的值分别为:
target_node = binder_context_mgr_node;
target_proc = target_node->proc;
target_list = &target_proc->todo;
target_wait = &target_proc->wait;
接着,分配了一个待处理事务t和一个待完成工作项tcomplete,并执行初始化工作:
/* TODO: reuse incoming transaction for reply */
t = kzalloc(sizeof(*t), GFP_KERNEL);
if (t == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_t_failed;
}
......
tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
if (tcomplete == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_tcomplete_failed;
}
......
if (!reply && !(tr->flags & TF_ONE_WAY))
t->from = thread;
else
t->from = NULL;
t->sender_euid = proc->tsk->cred->euid;
t->to_proc = target_proc;
t->to_thread = target_thread;
t->code = tr->code;
t->flags = tr->flags;
t->priority = task_nice(current);
t->buffer = binder_alloc_buf(target_proc, tr->data_size,
tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
if (t->buffer == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_alloc_buf_failed;
}
t->buffer->allow_user_free = 0;
t->buffer->debug_id = t->debug_id;
t->buffer->transaction = t;
t->buffer->target_node = target_node;
if (target_node)
binder_inc_node(target_node, 1, 0, NULL);
offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));
if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
注意,这里的事务t是要交给target_proc处理的,在这个场景之下,就是Service Manager了。因此,下面的语句:
t->buffer = binder_alloc_buf(target_proc, tr->data_size,
tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
就是在Service Manager的进程空间中分配一块内存来保存用户传进入的参数了:
if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
由于现在target_node要被使用了,增加它的引用计数:
if (target_node)
binder_inc_node(target_node, 1, 0, NULL);
接下去的for循环,就是用来处理传输数据中的Binder对象了。在我们的场景中,有一个类型为BINDER_TYPE_BINDER的Binder实体MediaPlayerService:
switch (fp->type) {
case BINDER_TYPE_BINDER:
case BINDER_TYPE_WEAK_BINDER: {
struct binder_ref *ref;
struct binder_node *node = binder_get_node(proc, fp->binder);
if (node == NULL) {
node = binder_new_node(proc, fp->binder, fp->cookie);
if (node == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_new_node_failed;
}
node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;
node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);
}
if (fp->cookie != node->cookie) {
......
goto err_binder_get_ref_for_node_failed;
}
ref = binder_get_ref_for_node(target_proc, node);
if (ref == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_get_ref_for_node_failed;
}
if (fp->type == BINDER_TYPE_BINDER)
fp->type = BINDER_TYPE_HANDLE;
else
fp->type = BINDER_TYPE_WEAK_HANDLE;
fp->handle = ref->desc;
binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE, &thread->todo);
......
} break;
由于是第一次在Binder驱动程序中传输这个MediaPlayerService,调用binder_get_node函数查询这个Binder实体时,会返回空,于是binder_new_node在proc中新建一个,下次就可以直接使用了。
现在,由于要把这个Binder实体MediaPlayerService交给target_proc,也就是Service Manager来管理,也就是说Service Manager要引用这个MediaPlayerService了,于是通过binder_get_ref_for_node为MediaPlayerService创建一个引用,并且通过binder_inc_ref来增加这个引用计数,防止这个引用还在使用过程当中就被销毁。注意,到了这里的时候,t->buffer中的flat_binder_obj的type已经改为BINDER_TYPE_HANDLE,handle已经改为ref->desc,跟原来不一样了,因为这个flat_binder_obj是最终是要传给Service Manager的,而Service Manager只能够通过句柄值来引用这个Binder实体。
最后,把待处理事务加入到target_list列表中去:
list_add_tail(&t->work.entry, target_list);
并且把待完成工作项加入到本线程的todo等待执行列表中去:
list_add_tail(&tcomplete->entry, &thread->todo);
现在目标进程有事情可做了,于是唤醒它:
if (target_wait)
wake_up_interruptible(target_wait);
这里就是要唤醒Service Manager进程了。回忆一下前面这篇文章,此时, Service Manager正在binder_t浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路hread_read函数中调用wait_event_interruptible进入休眠状态。
这里我们先忽略一下Service Manager被唤醒之后的场景,继续MedaPlayerService的启动过程,然后再回来。
回到binder_ioctl函数,bwr.read_size > 0为true,于是进入binder_thread_read函数:
static int
binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed, int non_block)
{
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
int ret = 0;
int wait_for_proc_work;
if (*consumed == 0) {
if (put_user(BR_NOOP, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
}
retry:
wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);
.......
if (wait_for_proc_work) {
.......
} else {
if (non_block) {
if (!binder_has_thread_work(thread))
ret = -EAGAIN;
} else
ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
}
......
while (1) {
uint32_t cmd;
struct binder_transaction_data tr;
struct binder_work *w;
struct binder_transaction *t = NULL;
if (!list_empty(&thread->todo))
w = list_first_entry(&thread->todo, struct binder_work, entry);
else if (!list_empty(&proc->todo) && wait_for_proc_work)
w = list_first_entry(&proc->todo, struct binder_work, entry);
else {
if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
goto retry;
break;
}
if (end - ptr < sizeof(tr) + 4)
break;
switch (w->type) {
......
case BINDER_WORK_TRANSACTION_COMPLETE: {
cmd = BR_TRANSACTION_COMPLETE;
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
binder_stat_br(proc, thread, cmd);
if (binder_debug_mask & BINDER_DEBUG_TRANSACTION_COMPLETE)
printk(KERN_INFO "binder: %d:%d BR_TRANSACTION_COMPLETE\n",
proc->pid, thread->pid);
list_del(&w->entry);
kfree(w);
binder_stats.obj_deleted[BINDER_STAT_TRANSACTION_COMPLETE]++;
} break;
......
}
if (!t)
continue;
......
}
done:
......
return 0;
}
这里,thread->transaction_stack和thread->todo均不为空,于是wait_for_proc_work为false,由于binder_has_thread_work的时候,返回true,这里因为thread->todo不为空,因此,线程虽然调用了wait_event_interruptible,但是不会睡眠,于是继续往下执行。
由于thread->todo不为空,执行下列语句:
if (!list_empty(&thread->todo))
w = list_first_entry(&thread->todo, struct binder_work, entry);
w->type为BINDER_WORK_TRANSACTION_COMPLETE,这是在上面的binder_transaction函数设置的,于是执行:
switch (w->type) {
......
case BINDER_WORK_TRANSACTION_COMPLETE: {
cmd = BR_TRANSACTION_COMPLETE;
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
......
list_del(&w->entry);
kfree(w);
} break;
......
}
这里就将w从thread->todo删除了。由于这里t为空,重新执行while循环,这时由于已经没有事情可做了,最后就返回到binder_ioctl函数中。注间,这里一共往用户传进来的缓冲区buffer写入了两个整数,分别是BR_NOOP和BR_TRANSACTION_COMPLETE。
binder_ioctl函数返回到用户空间之前,把数据消耗情况拷贝回用户空间中:
if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
最后返回到IPCThreadState::talkWithDriver函数中,执行下面语句:
if (err >= NO_ERROR) {
if (bwr.write_consumed > 0) {
if (bwr.write_consumed < (ssize_t)mOut.dataSize())
mOut.remove(0, bwr.write_consumed);
else
mOut.setDataSize(0);
}
if (bwr.read_consumed > 0) {
<pre code_snippet_id="134056" snippet_file_name="blog_20131230_54_6706870" name="code" class="cpp"> mIn.setDataSize(bwr.read_consumed);
mIn.setDataPosition(0);</pre> } ...... return NO_ERROR; }
首先是把mOut的数据清空:
mOut.setDataSize(0);
然后设置已经读取的内容的大小:
mIn.setDataSize(bwr.read_consumed);
mIn.setDataPosition(0);
然后返回到IPCThreadState::waitForResponse函数中。在IPCThreadState::waitForResponse函数,先是从mIn读出一个整数,这个便是BR_NOOP了,这是一个空操作,什么也不做。然后继续进入IPCThreadState::talkWithDriver函数中。
这时候,下面语句执行后:
const bool needRead = mIn.dataPosition() >= mIn.dataSize();
needRead为false,因为在mIn中,尚有一个整数BR_TRANSACTION_COMPLETE未读出。
这时候,下面语句执行后:
const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;
outAvail等于0。因此,最后bwr.write_size和bwr.read_size均为0,IPCThreadState::talkWithDriver函数什么也不做,直接返回到IPCThreadState::waitForResponse函数中。在IPCThreadState::waitForResponse函数,又继续从mIn读出一个整数,这个便是BR_TRANSACTION_COMPLETE:
switch (cmd) {
case BR_TRANSACTION_COMPLETE:
if (!reply && !acquireResult) goto finish;
break;
......
}
reply不为NULL,因此,IPCThreadState::waitForResponse的循环没有结束,继续执行,又进入到IPCThreadState::talkWithDrive中。
这次,needRead就为true了,而outAvail仍为0,所以bwr.read_size不为0,bwr.write_size为0。于是通过:
ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr)
进入到Binder驱动程序中的binder_ioctl函数中。由于bwr.write_size为0,bwr.read_size不为0,这次直接就进入到binder_thread_read函数中。这时候,thread->transaction_stack不等于0,但是thread->todo为空,于是线程就通过:
[cpp] view plain copy 在CODE上查看代码片派生到我的代码片
wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
进入睡眠状态,等待Service Manager来唤醒了。
现在,我们可以回到Service Manager被唤醒的过程了。我们接着前面浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路这篇文章的最后,继续描述。此时, Service Manager正在binder_thread_read函数中调用wait_event_interruptible_exclusive进入休眠状态。上面被MediaPlayerService启动后进程唤醒后,继续执行binder_thread_read函数:
static int
binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed, int non_block)
{
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
int ret = 0;
int wait_for_proc_work;
if (*consumed == 0) {
if (put_user(BR_NOOP, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
}
retry:
wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);
......
if (wait_for_proc_work) {
......
if (non_block) {
if (!binder_has_proc_work(proc, thread))
ret = -EAGAIN;
} else
ret = wait_event_interruptible_exclusive(proc->wait, binder_has_proc_work(proc, thread));
} else {
......
}
......
while (1) {
uint32_t cmd;
struct binder_transaction_data tr;
struct binder_work *w;
struct binder_transaction *t = NULL;
if (!list_empty(&thread->todo))
w = list_first_entry(&thread->todo, struct binder_work, entry);
else if (!list_empty(&proc->todo) && wait_for_proc_work)
w = list_first_entry(&proc->todo, struct binder_work, entry);
else {
if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
goto retry;
break;
}
if (end - ptr < sizeof(tr) + 4)
break;
switch (w->type) {
case BINDER_WORK_TRANSACTION: {
t = container_of(w, struct binder_transaction, work);
} break;
......
}
if (!t)
continue;
BUG_ON(t->buffer == NULL);
if (t->buffer->target_node) {
struct binder_node *target_node = t->buffer->target_node;
tr.target.ptr = target_node->ptr;
tr.cookie = target_node->cookie;
......
cmd = BR_TRANSACTION;
} else {
......
}
tr.code = t->code;
tr.flags = t->flags;
tr.sender_euid = t->sender_euid;
if (t->from) {
struct task_struct *sender = t->from->proc->tsk;
tr.sender_pid = task_tgid_nr_ns(sender, current->nsproxy->pid_ns);
} else {
tr.sender_pid = 0;
}
tr.data_size = t->buffer->data_size;
tr.offsets_size = t->buffer->offsets_size;
tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
if (copy_to_user(ptr, &tr, sizeof(tr)))
return -EFAULT;
ptr += sizeof(tr);
......
list_del(&t->work.entry);
t->buffer->allow_user_free = 1;
if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
t->to_parent = thread->transaction_stack;
t->to_thread = thread;
thread->transaction_stack = t;
} else {
t->buffer->transaction = NULL;
kfree(t);
binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
}
break;
}
done:
......
return 0;
}
Service Manager被唤醒之后,就进入while循环开始处理事务了。这里wait_for_proc_work等于1,并且proc->todo不为空,所以从proc->todo列表中得到第一个工作项:
&nbs