如果用java swing编写一个五子棋(人人对战)

Yvonne ·
更新时间:2024-11-10
· 597 次阅读

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写在前面:
大家好,我是 花狗Fdog ,来自内蒙古的一个小城市,目前在泰州读书。
很感谢能有这样一个平台让我能够在这里分享所学所感。
我喜欢编程,喜欢代码,喜欢去做一个程序员。
努力学习,争取多年后,给亲人更好的生活。
QQ/WX:2506897252 欢迎交流。

文章目录一.前言二.游戏效果三.流程图四.判断输赢(重点)五.代码实现 一.前言

刚学习java,上一次写了一个姓名随机抽取器,点击查看,参加了原力计划,被小编推荐到了首页,也是第一次在首页看到自己写的东西,当时看到的那一刻实实在在很开心,其实我们好多人学习东西,恰恰就需要那么一点点的鼓励和被重视,没错,我就是这类人,通过这次被官方推荐,我的小小内心得到了成就感,被人认可确实是一种美妙的事,所以我又下决心向更有难度的五子棋去挑战,但是由于本人能力有限,所以只写了人人对战,这期间也是遇到了无数的BUG,所以我一直认为编写综合程序,对自己的技术有进一步的提示。在上次写完随机抽取器,有人给我留言,说如果添加了抽取过程中可以显示动态名字就更好,后来我也认真想了想,俗话说,始于颜值,,,颜值即正义,于是在下手码代码前,我有了经验,我用PS认认真真的把我需要的资源都做好了。就是下面这些:
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我也找到了游戏的背景,棋子落下时也会有音乐,由于录制的是动态图,所以没办法在这里给各位呈现音乐效果,下面有游戏效果和流程图,由于代码可能比较繁琐,我特意准备了流程图帮助各位理解,至于代码,我会尽可能注释清楚,至于所有需要用到的资源,我都会打包上传,如有需要的,可自行下载,当然如果你没有积分,我也能够体谅你,你可以加我QQ,我免费发给你,但是禁止白嫖,原创不易,记得关注我,你们的关注才是我创造的动力!希望我的这篇文章可以再一次进入首页!
下面来看看游戏效果吧。

二.游戏效果

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怎么样还不错把,嘿嘿嘿。

三.流程图

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为了尽可能的帮助读者理解流程,我写了这个流程图,其实也不能算是流程图,只是一个简化的知识体系吧。

四.判断输赢(重点)

棋盘上可看作是4个方向:水平,垂直,左斜,右斜
在这里插入图片描述我们不需要每次都遍历所有棋子的信息,这样太费事了没有人傻到五连珠,然后继续玩下去,我们可以断定的是一颗棋子落子之前是不会有五连珠的,所以我们只需要判断最后一次落子,例如水平方向上的判断:
我们可以获得该棋子的坐标,然后遍历该棋子左面水平方向的棋子,如果有连续的棋子和该棋子属性(颜色)一样,则数量加一,初始为1,然后遍历右面水平方向棋子,当遍历完后如果数量大于等于5则证明五连珠,即游戏胜利。

int count =1; for(int posX =x-1;posX>=0;posX--) { if(myArrayGame[posX][y].getBW()==White_Black&&myArrayGame[posX][y].getTF()==1) { count_x++; if(count_x>=5) { return true; } } else { break; } } //再向右遍历 for(int posX =x+1;posX=5) { return true; } } else { break; } } 五.代码实现 //首先是需要用到的包,最后一个是第三方包,我已经打包了 import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.net.URL; import java.net.URI; import java.lang.*; import java.applet.*; import java.io.*; import javazoom.jl.player.*; //然后是两个类,充当了C语言中结构体的角色,都是用来保存棋子的数据,但是有区别 class ArrayGame{ private int x; private int y; private int true_flase; private boolean Black_White; public ArrayGame(int x,int y,int TF,boolean BW){ this.x=x; this.y=y; this.true_flase=TF; this.Black_White=BW; } public boolean getBW() { return this.Black_White; } public void setTF(int TF) { z this.true_flase =TF; } public int getTF() { return this.true_flase; } } class ArrayLabel{ private static Icon WhiteIcon = new ImageIcon("E:\\dianmingqi\\call\\lib\\baiqi.png");//白棋 private static Icon BlackIcon = new ImageIcon("E:\\dianmingqi\\call\\lib\\heiqi.png");//黑棋 private int x; private int y; private boolean Black_White; private JLabel myjlabel =new JLabel(); public ArrayLabel(int x,int y ,boolean Black_White) { this.x=x; this.y=y; this.Black_White=Black_White; if(Black_White==true) { myjlabel.setIcon(WhiteIcon); } else { myjlabel.setIcon(BlackIcon); } myjlabel.setBounds(21+x*54, 20+y*54, 54, 54); } public void setArrayLabel(int x,int y ,boolean Black_White) { this.x=x; this.y=y; this.Black_White=Black_White; } public JLabel getLabel() { return this.myjlabel; } public int getX() { return this.x; } public int getY() { return this.y; } public boolean getBlack_White() { return Black_White; } } //这是主类 继承JFrame 并且使用了Runnable接口创建多线程 public class gobang extends JFrame implements Runnable { private static Player player =null; //每个按钮有两种图片,第一张代表未按下状态,第二张代表按下状态,增加视觉感 private static Icon StartIcon1 =new ImageIcon("E:\\dianmingqi\\call\\lib\\kaishiyouxi.jpg");//开始游戏 private static Icon StartIcon2 =new ImageIcon("E:\\dianmingqi\\call\\lib\\kaishiyouxi2.jpg"); private static Icon EndIcon1 = new ImageIcon("E:\\dianmingqi\\call\\lib\\jieshuyouxi.jpg");//结束游戏 private static Icon EndIcon2 = new ImageIcon("E:\\dianmingqi\\call\\lib\\jieshuyouxi2.jpg"); private static Icon PauseIcon1 = new ImageIcon("E:\\dianmingqi\\call\\lib\\zantingyouxi.jpg");//暂停游戏 private static Icon PauseIcon2 = new ImageIcon("E:\\dianmingqi\\call\\lib\\zantingyouxi2.jpg"); private static Icon PersonIcon1 = new ImageIcon("E:\\dianmingqi\\call\\lib\\renrenduizhan.jpg");//人人对战 private static Icon PersonIcon2 = new ImageIcon("E:\\dianmingqi\\call\\lib\\renrenduizhan2.jpg"); private static Icon MachineIcon1 = new ImageIcon("E:\\dianmingqi\\call\\lib\\renjiduizhan.jpg");//人机对战 private static Icon MachineIcon2 = new ImageIcon("E:\\dianmingqi\\call\\lib\\renjiduizhan2.jpg"); private static Icon AboutIcon1 = new ImageIcon("E:\\dianmingqi\\call\\lib\\guanyu.jpg");//关于 private static Icon AboutIcon2 = new ImageIcon("E:\\dianmingqi\\call\\lib\\guanyu2.jpg"); private static Icon BackIcon1 = new ImageIcon("E:\\dianmingqi\\call\\lib\\huiqi.jpg");//悔棋 private static Icon BackIcon2 = new ImageIcon("E:\\dianmingqi\\call\\lib\\huiqi2.jpg"); private static ArrayLabel[] myArrayLabel =new ArrayLabel[200];//创建数组,存放顺序信息 private static ArrayGame[][] myArrayGame =new ArrayGame[14][14];//创建数组,存放顺序信息 private static JButton Start_end_Button = new JButton(); //开始游戏按钮 private static JButton Pause_Butten = new JButton();//暂停按钮 private static JButton Person_Person_Button = new JButton();//人人对战按钮 private static JButton Person_Machine_Button = new JButton();//人机对战按钮 private static JButton Back_Button = new JButton();//悔棋按钮 private static JButton About_Button = new JButton();//关于按钮 private static JLabel Countdown_Label = new JLabel();//标签倒计时 private static JLabel Now_Label = new JLabel();//标签显示该下棋的一方 private static JLabel Show_Label = new JLabel("当前模式:");//标签显示当前模式 private static JTextField Countdown_TextField =new JTextField();//文本框显示倒计时 private static Font font = new Font("方正正大黑简体",Font.BOLD,20); //设置字体大小 private static Font font_2 = new Font("方正正大黑简体",Font.BOLD,15); //设置字体大小 private static JFrame jf=null; //创建窗体 private static Container c =null;//创建容器 private static boolean Combat_TF =false;//判断是否选择对战模式 private static boolean Person_Machine_TF =true;//判断选择的模式,真为人人 private static boolean Showboonum=true; //真为人人,假为人机 private static volatile boolean boonum=false;//当该变量为真时,可下棋,如果为假,即暂停模式 private static boolean White_Black_Label=true;//设置黑白棋 private static volatile int time =0; //设置倒计时 private static volatile int ss =time % 60; private static int sum = 0;//记录数组使用情况 //判断输赢 public boolean getPerson_Person_combat(int x,int y,boolean White_Black) { // 得到该棋子的信息 // 水平方向遍历 // 先向左遍历 int count_x = 1; int count_y = 1; int count_1 = 1; int count_2 = 1; for(int posX =x-1;posX>=0;posX--) { if(myArrayGame[posX][y].getBW()==White_Black&&myArrayGame[posX][y].getTF()==1) { count_x++; if(count_x>=5) { return true; } } else { break; } } //再向右遍历 for(int posX =x+1;posX=5) { return true; } } else { break; } } //垂直方向 //先向上遍历 for(int posY = y - 1; posY >= 0; posY--) { if(myArrayGame[x][posY].getBW()==White_Black&&myArrayGame[x][posY].getTF()==1) { count_y++; if(count_y>=5) { return true; } } else { break; } } //向下遍历 for(int posY = y + 1; posY =5) { return true; } } else { break; } } //两条对角线遍历 //第一条:判断左上 for(int posX = x - 1, posY = y - 1; posX >= 0 && posY >= 0; posX--, posY--) { if(myArrayGame[posX][posY].getBW()==White_Black && myArrayGame[posX][posY].getTF()==1) { count_1++; if(count_1>=5) { return true; } } else { break; } } //判断右下 for(int posX = x + 1, posY = y + 1; posX < 14 && posY =5) { return true; } } else { break; } } //第二条:左下 for(int posX = x + 1, posY = y - 1; posX =0; posX++, posY--) { if(myArrayGame[posX][posY].getBW()==White_Black && myArrayGame[posX][posY].getTF()==1) { count_1++; if(count_1>=5) { return true; } } else { break; } } //判断右上 for(int posX = x - 1, posY = y + 1; posX >=0 && posY =5) { return true; } } else { break; } } return false; } //对数组进行初始化 public void getArratGame() { for(int i=0;i<14;i++) { for(int j=0;j<14;j++) { myArrayGame[i][j]=new ArrayGame(0,0,0,true); } } } //创建窗体 public void getwindows() { jf = new JFrame("花狗五子棋 "); jf.setIconImage(new ImageIcon("Icon.jpg").getImage()); ImageIcon img =new ImageIcon("lib\\qipan.jpg"); jf.setLayout(null);//使窗体取消布局管理器设置 JLabel imgLabel = new JLabel(img); jf.getLayeredPane().add(imgLabel,new Integer(Integer.MIN_VALUE)); imgLabel.setSize(1090, 800); c =jf.getContentPane(); Cursor cursor =Toolkit.getDefaultToolkit().createCustomCursor(new ImageIcon("E:\\dianmingqi\\call\\lib\\shouzhi.png").getImage(),new Point(0,0), "stick"); jf.setCursor(cursor); ((JPanel)c).setOpaque(false); Countdown_Label.setFont(font);//设置字体 Now_Label.setFont(font);//设置字体 Show_Label.setFont(font);//设置字体 Countdown_TextField.setFont(font_2); Countdown_Label.setHorizontalAlignment(SwingConstants.CENTER); Countdown_Label.setText("倒计时:"); Now_Label.setHorizontalAlignment(SwingConstants.CENTER); Countdown_TextField.setBackground(Color.orange); //设置按钮位置 Start_end_Button.setBounds(870, 150, 143, 47); Pause_Butten.setBounds(870, 150, 143, 47); Show_Label.setBounds(855,240, 200, 30); Now_Label.setBounds(870, 275, 150, 30); Countdown_Label.setBounds(870, 310, 90, 30); Countdown_TextField.setBounds(950, 310, 60, 26); Person_Person_Button.setBounds(870, 370, 143, 47); Person_Machine_Button.setBounds(870, 480, 143, 47); Back_Button.setBounds(870, 590, 143, 47); About_Button.setBounds(870, 700, 143, 47); Start_end_Button.setIcon(StartIcon1); Pause_Butten.setIcon(PauseIcon1); Person_Person_Button.setIcon(PersonIcon1); Person_Machine_Button.setIcon(MachineIcon1); Back_Button.setIcon(BackIcon1); About_Button.setIcon(AboutIcon1); c.add(Start_end_Button); c.add(Show_Label); c.add(Now_Label); c.add(Countdown_Label); c.add(Countdown_TextField); c.add(Person_Person_Button); c.add(Person_Machine_Button); c.add(Back_Button); c.add(About_Button); jf.setSize(1100, 840); jf.setResizable(false); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.setVisible(true); } //生成棋子 public void getLabelShow(int x,int y ,boolean Black_White,int sum_c) { //将棋盘建立一个二维坐标 //建立的时候检测该坐标是否有为空 //将所有棋子放在一起,使用后进先出原则 if(myArrayGame[x][y].getTF()==0) { myArrayLabel[sum_c]=new ArrayLabel(x, y, Black_White); myArrayGame[x][y] = new ArrayGame(x,y,1,Black_White); if(White_Black_Label==true) { Now_Label.setText("该黑子下棋...."); White_Black_Label=false; } else { Now_Label.setText("该白子下棋...."); White_Black_Label=true; } c.add(myArrayLabel[sum_c].getLabel()); getRefreshWindows(); try { File f = new File("E:\\dianmingqi\\call\\lib\\xiaqi1.mp3"); FileInputStream fileInputStream = new FileInputStream(f); BufferedInputStream bufferedInputStream = new BufferedInputStream(fileInputStream); player = new Player(bufferedInputStream); player.play();//加载音乐并播放 }catch(Exception e) { e.printStackTrace(); } sum++; boolean b = getPerson_Person_combat(x,y,Black_White); if(b==true) { JOptionPane about =new JOptionPane(); about.showMessageDialog(null, "恭喜你,赢得了比赛!"); } } } //悔棋 public void getBackLabel() { //悔棋方法 if(sum!=0) { int sum_c =--sum; c.remove(myArrayLabel[sum_c].getLabel()); getRefreshWindows(); int x = myArrayLabel[sum_c].getX(); int y = myArrayLabel[sum_c].getY(); myArrayGame[x][y].setTF(0); } else { JOptionPane showMessage =new JOptionPane(); showMessage.showMessageDialog(null, "没有棋可毁"); } } //监听鼠标事件 public void getMouse() { Start_end_Button.addMouseListener(new MouseListener() { public void mouseEntered(MouseEvent e) {//移入组件时被触发 Start_end_Button.setIcon(StartIcon2); } public void mousePressed(MouseEvent e) {//鼠标按键按下时被触发 } public void mouseReleased(MouseEvent e) {//鼠标按键被释放时被触发 if(Combat_TF==true) { c.remove(Start_end_Button); c.add(Pause_Butten); time =1800; boonum =true; getWindowsMouse(); getRefreshWindows(); //鼠标按键被释放触发 Now_Label.setText("该白子下棋...."); } else { JOptionPane about =new JOptionPane(); about.showMessageDialog(null, "请先选择对战模式"); } } public void mouseClicked(MouseEvent e) {//发生单击事件时被触发 } public void mouseExited(MouseEvent e) {//移出组件时被触发 Start_end_Button.setIcon(StartIcon1); } }); Pause_Butten.addMouseListener(new MouseListener() { public void mouseEntered(MouseEvent e) { Pause_Butten.setIcon(PauseIcon2); } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { c.remove(Pause_Butten); c.add(Start_end_Button); boonum =false; getWindowsMouse(); getRefreshWindows(); //鼠标按键被释放触发 } public void mouseClicked(MouseEvent e) { } public void mouseExited(MouseEvent e) { Pause_Butten.setIcon(PauseIcon1); } }); Person_Person_Button.addMouseListener(new MouseListener() { public void mouseEntered(MouseEvent e) { Person_Person_Button.setIcon(PersonIcon2); } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { Show_Label.setText("当前模式:人人对战"); Combat_TF=true; Person_Machine_TF=true; } public void mouseClicked(MouseEvent e) { } public void mouseExited(MouseEvent e) { Person_Person_Button.setIcon(PersonIcon1); } }); Person_Machine_Button.addMouseListener(new MouseListener() { public void mouseEntered(MouseEvent e) { Person_Machine_Button.setIcon(MachineIcon2); } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { Show_Label.setText("当前模式:人机对战"); Combat_TF=true; Person_Machine_TF=false; } public void mouseClicked(MouseEvent e) { } public void mouseExited(MouseEvent e) { Person_Machine_Button.setIcon(MachineIcon1); } }); Back_Button.addMouseListener(new MouseListener() { public void mouseEntered(MouseEvent e) { Back_Button.setIcon(BackIcon2); } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { getBackLabel(); } public void mouseClicked(MouseEvent e) { } public void mouseExited(MouseEvent e) { Back_Button.setIcon(BackIcon1); } }); About_Button.addMouseListener(new MouseListener() { public void mouseEntered(MouseEvent e) { About_Button.setIcon(AboutIcon2); } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { JOptionPane jo =new JOptionPane(); jo.showMessageDialog(null, "使用java swing编写\n更多资源关注本人博客:fdogcsdn.com\nQQ/WX:2506897252"); } public void mouseClicked(MouseEvent e) { } public void mouseExited(MouseEvent e) { About_Button.setIcon(AboutIcon1); } }); } //窗体监听事件 public void getWindowsMouse() { jf.addMouseListener(new MouseListener() { public void mouseEntered(MouseEvent e) { } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseClicked(MouseEvent e) { //获取鼠标单击事件 ,当鼠标单击时,获取坐标 if(boonum==true) { if(19<=(e.getX()-30) && (e.getX()-30)<=725 && 18<=(e.getY()-50) && (e.getY()-50)<=724) { for(int i=0;i<=13;i++) { for(int j=0;j<=13;j++) { if(((20+i*54-27)<=(e.getX()-30)&&(e.getX()-30)<=(21+i*54+27)) &&((20+j*54-27)<=(e.getY()-50)&&(e.getY()-50)0) { if(boonum==false) { } else { time--; } try { Thread.sleep(1000); ss = (time % 60); String str =" "+ss+" 秒"; if(ss==0) { } else { if(ss-1==0) { Countdown_TextField.setText(str); JOptionPane jo =new JOptionPane(); jo.showMessageDialog(null, "很遗憾,你输掉了!"); time=0; } else { Countdown_TextField.setText(str); } } }catch (Exception e1) { e1.printStackTrace(); } } } } public static void main(String[] args) { gobang go = new gobang(); Thread myThread_1 = new Thread(go,"线程1"); myThread_1.start(); go.getArratGame(); go.getwindows(); go.getMouse(); Music music = new Music(); music.getMusic(); } } //最后一个类 用来播放音乐 mport java.io.BufferedInputStream; import java.io.File; import java.io.FileInputStream; import javazoom.jl.player.*; public class Music { private static Player player =null; public void getMusic() { try { File f = new File("E:\\dianmingqi\\call\\lib\\xiaqi2.mp3"); FileInputStream fileInputStream = new FileInputStream(f); BufferedInputStream bufferedInputStream = new BufferedInputStream(fileInputStream); player = new Player(bufferedInputStream); player.play(); }catch(Exception e) { e.printStackTrace(); } } }

若有错误,欢迎指正批评,欢迎评论。
每文一句:目标的坚定是性格中最必要的力量源泉之一,也是成功的利器之一。没有它,天才也会在矛盾无定的迷径中徒劳无功。


作者:花狗Fdog_



用java java swing swing JAVA 如果 五子棋

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