每天上下楼都是乘坐电梯的,就想电梯的工作原理是什么呢?于是自己写了个控制台程序来模拟一下电梯的工作原理!
采用面向对象的编程思想!将电梯拆解为两部分;
第一部分就是每个楼层的控制器(每个楼层都有叫梯按钮的哈,一个向上一个向下)
第二部分就电梯间了。电梯间里有楼层按钮,你想上那个楼层就可以按哪个按钮了!
技术难点:状态刷新、命令顺序、电梯运行
核心代码一:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Elevator
{
/// <summary>
/// 楼层类,每个楼层有向上叫梯命令和向下叫梯命令
/// </summary>
public class Floor
{
Elevator elevator;
/// <summary>
/// 楼层号
/// </summary>
private int _iFloorNo;
public int IFloorNo
{
get { return _iFloorNo; }
set { _iFloorNo = value; }
}
/// <summary>
/// 上行需求
/// </summary>
private bool _boolUp = false;
/// <summary>
/// 下行需求
/// </summary>
private bool _boolDown = false;
private bool _boolStop = false;
public bool BoolStop
{
get { return _boolStop; }
set { _boolStop = value; }
}
#region 构造函数
public Floor(int f,Elevator e)
{
_iFloorNo = f;
elevator = e;
}
public Floor(int f)
{
_iFloorNo = f;
}
public Floor()
{
}
#endregion
/// <summary>
/// 获取本层是否停靠,是否为命令层
/// </summary>
/// <returns>停靠true;过false;</returns>
public bool GetStatus()
{
return _boolDown || _boolUp;
}
/// <summary>
/// 上行返回1;下行返回-1;本层为目的地返回0;
/// </summary>
/// <returns></returns>
public int GetStatusFlag()
{
if (_boolDown)
{
return -1;
}
else if(_boolUp)
{
return 1;
}
else if(_boolStop)
{
return 0;
}
else
{
return -999;
}
}
/// <summary>
/// 上楼命令
/// </summary>
public void CommandUp()
{
_boolUp = true;
elevator.GoToCommandFloor();
}
/// <summary>
/// 下楼命令
/// </summary>
public void CommandDown()
{
_boolDown = true;
elevator.GoToCommandFloor();
}
/// <summary>
/// 楼层到达状态刷新
/// </summary>
public void Refresh()
{
_boolUp = false;
_boolDown = false;
_boolStop = false;
}
/// <summary>
/// 楼层比较看楼层号
/// </summary>
/// <param name="floor"></param>
/// <returns></returns>
public int Compare(Floor floor)
{
int result = 1;
if (this._iFloorNo > floor._iFloorNo)
{
result = 1;
}
else if (this._iFloorNo < floor._iFloorNo)
{
result = -1;
}
else
{
result = 0;
}
return result;
}
}
}
核心代码二:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Elevator
{
/// <summary>
/// 电梯类,有楼层选择方法
/// </summary>
public class Elevator
{
#region 属性
/// <summary>
/// 当前楼层
/// </summary>
public Floor _floorCurrent ;
/// <summary>
/// 全部楼层
/// </summary>
public List<Floor> _floorAll = new List<Floor>();
#endregion
/// <summary>
/// 我想在所输入参数楼层停止
/// </summary>
/// <param name="floor">想要停止的楼层</param>
public void CommandStop(Floor floor)
{
floor.BoolStop = true;
GoToTargetFloor();
}
/// <summary>
/// 电梯向上运行,运行到floor层
/// </summary>
/// <param name="floor"></param>
public void GoUp(Floor floor)
{
if (_floorCurrent.Compare(floor) < 0)
{
Thread.Sleep(300);
Console.WriteLine("上行:" + _floorCurrent.IFloorNo);
int index = _floorAll.IndexOf(_floorCurrent);
_floorCurrent = _floorAll[index + 1];
GoUp(floor);
}
else {
Thread.Sleep(500);
Reach(floor);
}
}
/// <summary>
/// 电梯向下运行
/// </summary>
public void GoDown(Floor floor)
{
if (_floorCurrent.Compare(floor) > 0)
{
Thread.Sleep(300);
Console.WriteLine("下行:" + _floorCurrent.IFloorNo);
int index = _floorAll.IndexOf(_floorCurrent);
_floorCurrent = _floorAll[index - 1];
GoDown(floor);
}
else {
Thread.Sleep(500);
Reach(floor);
}
}
/// <summary>
/// 前往命令层,循环列表是否有命令层
/// </summary>
public void GoToCommandFloor()
{
foreach (var item in _floorAll)
{
if (item.GetStatus())
{
if (_floorCurrent.Compare(item) < 0)
{
GoUp(item);
}
else if (_floorCurrent.Compare(item) > 0)
{
GoDown(item);
}
}
}
}
/// <summary>
/// 前往目标楼层
/// </summary>
public void GoToTargetFloor() {
foreach (var item in _floorAll)
{
if (item.GetStatusFlag()==0)
{
if (_floorCurrent.Compare(item) < 0)
{
GoUp(item);
}
else if (_floorCurrent.Compare(item) > 0)
{
GoDown(item);
}
}
}
}
/// <summary>
/// 到达楼层命令
/// </summary>
public void Reach(Floor f)
{
Console.WriteLine("电梯门打开,停靠层:"+f.IFloorNo);
f.Refresh();
}
}
}
核心代码三:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Elevator
{
class Program
{
static void Main(string[] args)
{
Elevator elevator = new Elevator();
List<Floor> lfloor = new List<Floor>();
Floor f1 = new Floor(1, elevator);
Floor f2 = new Floor(2, elevator);
Floor f3 = new Floor(3, elevator);
Floor f4 = new Floor(4, elevator);
Floor f5 = new Floor(5, elevator);
Floor f6 = new Floor(6, elevator);
Floor f7 = new Floor(7, elevator);
Floor f8 = new Floor(8, elevator);
Floor f9 = new Floor(9, elevator);
Floor f10 = new Floor(10, elevator);
lfloor.Add(f1);
lfloor.Add(f2);
lfloor.Add(f3);
lfloor.Add(f4);
lfloor.Add(f5);
lfloor.Add(f6);
lfloor.Add(f7);
lfloor.Add(f8);
lfloor.Add(f9);
lfloor.Add(f10);
elevator._floorAll = lfloor;
//设置当前楼层
elevator._floorCurrent = f1;
//2楼叫梯 想下楼
f2.CommandDown();
//目标楼层为1楼
elevator.CommandStop(f1);
//4楼叫梯
f4.CommandUp();
//目标楼层为8楼
elevator.CommandStop(f8);
Console.ReadLine();
}
}
}
以上所述就是本文的全部内容了,希望对大家熟练掌握C#能够有所帮助。
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