Golang实现四种负载均衡的算法(随机,轮询等)

Bea ·
更新时间:2024-11-14
· 1555 次阅读

随机负载

随机挑选目标服务器

package load_balance import ( "errors" "math/rand" ) //随机负载均衡 type RandomBalance struct { curIndex int rss []string } func (r *RandomBalance) Add(params ...string) error { if len(params) == 0 { return errors.New("params len 1 at least") } addr := params[0] r.rss = append(r.rss, addr) return nil } func (r *RandomBalance) Next() string { if len(r.rss) == 0 { return "" } r.curIndex = rand.Intn(len(r.rss)) return r.rss[r.curIndex] } func (r *RandomBalance) Get(string) (string, error) { return r.Next(), nil } 轮询负载

服务器依次轮询

package load_balance import "errors" //轮询负载均衡 type RoundRobinBalance struct { curIndex int rss []string } func (r *RoundRobinBalance) Add(params ...string) error { if len(params) == 0 { return errors.New("params len 1 at least") } addr := params[0] r.rss = append(r.rss, addr) return nil } func (r *RoundRobinBalance) Next() string { if len(r.rss) == 0 { return "" } lens := len(r.rss) if r.curIndex >= lens { r.curIndex = 0 } curAddr := r.rss[r.curIndex] r.curIndex = (r.curIndex + 1) % lens return curAddr } func (r *RoundRobinBalance) Get(string) (string, error) { return r.Next(), nil } 加权轮询负载

给目标设置访问权重,按照权重轮询

package load_balance import ( "errors" "strconv" ) type WeightRoundRobinBalance struct { curIndex int rss []*WeightNode rsw []int } type WeightNode struct { addr string Weight int //初始化时对节点约定的权重 currentWeight int //节点临时权重,每轮都会变化 effectiveWeight int //有效权重, 默认与weight相同 , totalWeight = sum(effectiveWeight) //出现故障就-1 } //1, currentWeight = currentWeight + effectiveWeight //2, 选中最大的currentWeight节点为选中节点 //3, currentWeight = currentWeight - totalWeight func (r *WeightRoundRobinBalance) Add(params ...string) error { if len(params) != 2 { return errors.New("params len need 2") } parInt, err := strconv.ParseInt(params[1], 10, 64) if err != nil { return err } node := &WeightNode{ addr: params[0], Weight: int(parInt), } node.effectiveWeight = node.Weight r.rss = append(r.rss, node) return nil } func (r *WeightRoundRobinBalance) Next() string { var best *WeightNode total := 0 for i := 0; i < len(r.rss); i++ { w := r.rss[i] //1 计算所有有效权重 total += w.effectiveWeight //2 修改当前节点临时权重 w.currentWeight += w.effectiveWeight //3 有效权重默认与权重相同,通讯异常时-1, 通讯成功+1,直到恢复到weight大小 if w.effectiveWeight < w.Weight { w.effectiveWeight++ } //4 选中最大临时权重节点 if best == nil || w.currentWeight > best.currentWeight { best = w } } if best == nil { return "" } //5 变更临时权重为 临时权重-有效权重之和 best.currentWeight -= total return best.addr } func (r *WeightRoundRobinBalance) Get(string) (string, error) { return r.Next(), nil } func (r *WeightRoundRobinBalance) Update() { } 一致性hash

请求固定的URL访问指定的IP

package load_balance import ( "errors" "hash/crc32" "sort" "strconv" "sync" ) //1 单调性(唯一) 2平衡性 (数据 目标元素均衡) 3分散性(散列) type Hash func(data []byte) uint32 type UInt32Slice []uint32 func (s UInt32Slice) Len() int { return len(s) } func (s UInt32Slice) Less(i, j int) bool { return s[i] < s[j] } func (s UInt32Slice) Swap(i, j int) { s[i], s[j] = s[j], s[i] } type ConsistentHashBalance struct { mux sync.RWMutex hash Hash replicas int //复制因子 keys UInt32Slice //已排序的节点hash切片 hashMap map[uint32]string //节点哈希和key的map, 键是hash值,值是节点key } func NewConsistentHashBalance(replicas int, fn Hash) *ConsistentHashBalance { m := &ConsistentHashBalance{ replicas: replicas, hash: fn, hashMap: make(map[uint32]string), } if m.hash == nil { //最多32位,保证是一个2^32-1环 m.hash = crc32.ChecksumIEEE } return m } func (c *ConsistentHashBalance) IsEmpty() bool { return len(c.keys) == 0 } // Add 方法用来添加缓存节点,参数为节点key,比如使用IP func (c *ConsistentHashBalance) Add(params ...string) error { if len(params) == 0 { return errors.New("param len 1 at least") } addr := params[0] c.mux.Lock() defer c.mux.Unlock() // 结合复制因子计算所有虚拟节点的hash值,并存入m.keys中,同时在m.hashMap中保存哈希值和key的映射 for i := 0; i < c.replicas; i++ { hash := c.hash([]byte(strconv.Itoa(i) + addr)) c.keys = append(c.keys, hash) c.hashMap[hash] = addr } // 对所有虚拟节点的哈希值进行排序,方便之后进行二分查找 sort.Sort(c.keys) return nil } // Get 方法根据给定的对象获取最靠近它的那个节点 func (c *ConsistentHashBalance) Get(key string) (string, error) { if c.IsEmpty() { return "", errors.New("node is empty") } hash := c.hash([]byte(key)) // 通过二分查找获取最优节点,第一个"服务器hash"值大于"数据hash"值的就是最优"服务器节点" idx := sort.Search(len(c.keys), func(i int) bool { return c.keys[i] >= hash }) // 如果查找结果 大于 服务器节点哈希数组的最大索引,表示此时该对象哈希值位于最后一个节点之后,那么放入第一个节点中 if idx == len(c.keys) { idx = 0 } c.mux.RLock() defer c.mux.RUnlock() return c.hashMap[c.keys[idx]], nil } 封装

定义LoadBalance接口

package load_balance type LoadBalance interface { Add(...string) error Get(string)(string, error) } 工厂方法 package load_balance type LbType int const ( LbRandom LbType = iota LbRoundRobin LbWeightRoundRobin LbConsistentHash ) func LoadBalanceFactory(lbType LbType) LoadBalance { switch lbType { case LbRandom: return &RandomBalance{} case LbConsistentHash: return NewConsistentHashBalance(10, nil) case LbRoundRobin: return &RoundRobinBalance{} case LbWeightRoundRobin: return &WeightRoundRobinBalance{} default: return &RandomBalance{} } }

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负载均衡 算法 golang

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