本文实例为大家分享了python实现飞机大战游戏的具体代码,供大家参考,具体内容如下
1、准备环境
下载python(这里建议不需要安装最新的,好像pygame还没有对3.8支持的包,我也没去试),安装pygame模块。
进入cmd:
输入“pip install pygame”——>显示“successfully”安装成功。
2、代码块:
import sys#退出程序
import pygame
class Settings():
def __init__(self):
self.screen_width=480
self.screen_height=852
self.bg_color = (255,192,203)
self.hero_speed = 2#控制飞机移速
self.bullet_speed = 4
self.bullet_width = 4
self.bullet_height = 8
self.bullet_color = (0,0,128)#设置子弹属性
self.enemy_speed = 1
class Enemy(pygame.sprite.Sprite):#创建敌人类
def __init__(self,screen,settings):
super(Enemy,self).__init__()
self.screen = screen
self.settings = settings
self.image = pygame.image.load("image/enemy1.png")
self.rect = self.image.get_rect()
self.rect.x = 10
self.rect.y = 10
self.speed = settings.enemy_speed
self.y = float(self.rect.y)
def update(self):
self.y += self.speed
self.rect.y = self.y
def blitme(self):#绘制
self.screen.blit(self.image,self.rect)
class Bullet(pygame.sprite.Sprite):#继承sprite 精灵
def __init__(self,screen,settings,hero):
super(Bullet,self).__init__()#初始化父类
self.screen = screen
self.settings = settings
self.image = pygame.image.load('image/bullet1.png')#图片绘制子弹
self.rect = self.image.get_rect()
#self.rect = pygame.Rect(0,0,settings.bullet_width,settings.bullet_height)
self.rect.centerx = hero.rect.centerx#子弹与飞机中心保持一致
self.rect.y =hero.rect.y#y坐标也保持一致
self.y = float(hero.rect.y)#减小误差
self.speed = settings.bullet_speed#把自身速度保存下来
self.color = settings.bullet_color
def update(self):#子弹移动 子弹持续向上移动 让y坐标减少即可
self.y -= self.speed
self.rect.y = self.y
def drawme(self):#绘制方法
#pygame.draw.rect(self.screen,self.color,self.rect)#绘制一个矩形上去 屏幕 颜色 位置及大小
self.screen.blit(self.image,self.rect)
class Bg():#定义一个背景类
def __init__(self,screen):
self.screen = screen
self.image = pygame.image.load("image/background.png")
self.rect = self.image.get_rect()
def blitme(self):#绘制自身
self.screen.blit(self.image,self.rect)
class Hero():#绘制飞机
def __init__(self,screen,settings):
self.screen = screen
self.settings = settings#控制飞机移速
self.image = pygame.image.load("image/hero1.png")
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#self.rect.x = self.screen_rect.width/2 - self.rect.width/2#保证居中,屏幕宽度一半减去自身宽度一半
self.rect.centerx = self.screen_rect.centerx#利用中心点坐标
self.rect.bottom = self.screen_rect.bottom#botom自身高度,位于最下方
self.moving_right = False#设置一个标志位,控制按键按下与抬起
self.moving_left = False
self.centerx = float(self.screen_rect.centerx)#修改误差,不让它忽略小数
def blitme(self):#绘制自身
self.screen.blit(self.image,self.rect)
def update(self):#控制飞机移动
if self.moving_right and self.rect.right < self.screen_rect.right:#控制飞机右边不能超出屏幕边界
self.centerx += self.settings.hero_speed
if self.moving_left and self.rect.left > 0:#控制到左边距离大于0
self.centerx -= self.settings.hero_speed
self.rect.centerx = self.centerx
def check_events(screen,settings,hero,bullets):#事件检测
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:#判断是否按键按下
if event.key == pygame.K_RIGHT:#判断是否按下方向右键
hero.moving_right = True
elif event.key == pygame.K_LEFT:
hero.moving_left = True
elif event.key == pygame.K_SPACE:
new_bullet = Bullet(screen,settings,hero)
bullets.add(new_bullet)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
hero.moving_right = False
elif event.key == pygame.K_LEFT:
hero.moving_left = False
def update_screen(bg,hero,bullets,enemys,screen):
bg.blitme()
for bullet in bullets.sprites():
bullet.drawme()
hero.blitme()
#enemy.blitme()
enemys.draw(screen)
pygame.display.flip()#刷新
def update_bullets(bullets):
bullets.update()
for bullet in bullets.sprites():#检测子弹是否超出屏幕外,控制子弹删除
if bullet.rect.bottom<0:
bullets.remove(bullets)
def update_enemys(enemys,bullets):
enemys.update()
pygame.sprite.groupcollide(bullets,enemys,True,True)#组的碰撞检测,传递两个组,True代表碰撞后是否销毁
def create_enemys(enemys,screen,settings):#控制多个敌人生成
enemy = Enemy(screen,settings)
enemys.add(enemy)
number_enemys = screen.get_rect().width/(20+enemy.rect.width)#利用屏幕总宽度除以单个敌人所占空间得出一行最大敌人数
for index in range(int(number_enemys)):
if index==0:
continue#终止当前循环,继续下次循环
x = 10 + index * (20+enemy.rect.width)#敌人之间存在10像素间隔
new_enemy = Enemy(screen,settings)
new_enemy.rect.x = x
enemys.add(new_enemy)
def run_game():
pygame.init()#创建可视化窗口5
settings = Settings()
screen = pygame.display.set_mode((settings.screen_width,settings.screen_height))#设置窗口大小
bg = Bg(screen)
hero = Hero(screen,settings)
#enemy = Enemy(screen,settings)
bullets = pygame.sprite.Group()#管理子弹
enemys = pygame.sprite.Group()#管理敌人
create_enemys(enemys,screen,settings)
while True:
check_events(screen,settings,hero,bullets)
hero.update()
update_bullets(bullets)
update_enemys(enemys,bullets)
#print(len(bullets.sprites()))#验证删除子弹代码是否生效
update_screen(bg,hero,bullets,enemys,screen)
run_game()