飞行棋游戏大家应该都玩过吧,如何使用C#语言进行编写,本文实例就为大家分享了飞行棋C#实现代码,供大家参考,具体内容如下
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pachee
{
class Program
{
#region 静态字段
// 关卡数量
public static int[] Maps = new int[100];
// 玩家坐标
public static int[] PlayerPos = new int[2];
// 玩家名称
public static string[] PlayerNames = new string[2];
// 判断玩家是否暂停
public static bool[] Flags = new bool[2];
#endregion
/// <summary>
/// 输出游戏头
/// </summary>
public static void ShowGame()
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("****************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("****************************");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("***C#基础练习:飞行棋项目***");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("****************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("****************************");
}
/// <summary>
/// 接受用户输入的游戏名称,判断是否合法
/// </summary>
/// <returns>游戏名称</returns>
public static string[] InputPlayerNames()
{
PlayerNames[0] = "";
PlayerNames[1] = "";
Console.ForegroundColor = ConsoleColor.White;
while (PlayerNames[0] == "")
{
Console.Write("Please enter the name of game A player: ");
PlayerNames[0] = Console.ReadLine().Trim();
if (PlayerNames[0] == "")
{
Console.WriteLine("A player name cannot be empty, please enter again.");
continue;
}
break;
}
while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
{
Console.Write("Please enter the name of game B player: ");
PlayerNames[1] = Console.ReadLine().Trim();
if (PlayerNames[1] == "")
{
Console.WriteLine("B player name cannot be empty, please enter again.");
continue;
}
else if (PlayerNames[1] == PlayerNames[0])
{
Console.WriteLine("The player name cannot be the same as the player A B, please enter again.");
continue;
}
break;
}
return PlayerNames;
}
/// <summary>
/// 初始化地图,改变默认的地图坐标类型
/// 0:方块
/// 1:轮盘
/// 2:地雷
/// 3:暂停
/// 4:隧道
/// </summary>
public static void InitailMap()
{
#region 轮盘
int[] luckTrun = { 6, 23, 40, 55, 69, 83 };
for (int i = 0; i < luckTrun.Length; i++)
{
Maps[luckTrun[i]] = 1;
}
#endregion
#region 地雷
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
#endregion
#region 暂停
int[] pause = { 9, 27, 60, 93 };
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
#endregion
#region 隧道
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
#endregion
}
/// <summary>
/// 设定当前坐标的类型
/// </summary>
/// <param name="i">坐标</param>
/// <returns>坐标类型</returns>
public static string DrawStringMap(int i)
{
string str = null;
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str = "<>";
}
else if (PlayerPos[0] == i)
{
str = "A";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
str = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Green;
str = "☆";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Red;
str = "▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
str = "卐";
break;
}
}
return str;
}
/// <summary>
/// 生成所有坐标
/// </summary>
public static void DrawMap()
{
Console.WriteLine("Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<卐>");
#region 第一橫行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region 第一竖行
for (int i = 30; i < 35; i++)
{
for (int j = 0; j <= 28; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第二橫行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region 第二竖行
for (int i = 65; i < 70; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 第三橫行
for (int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
}
/// <summary>
/// 判断坐标是否超出范围
/// </summary>
public static void ChangePos()
{
#region Player A
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] > 99)
{
PlayerPos[0] = 99;
}
#endregion
#region Player B
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] > 99)
{
PlayerPos[1] = 99;
}
#endregion
}
/// <summary>
/// 踩到轮盘时,选择功能
/// </summary>
/// <param name="input">玩家的选择</param>
/// <param name="player">玩家标示</param>
public static void PlayerSelect(string input, int player)
{
while (true)
{
if (input == "1")
{
Console.WriteLine("Player {0} select and {1} swap places.", PlayerNames[player], PlayerNames[1 - player]);
int temp = PlayerPos[player];
PlayerPos[player] = PlayerPos[1 - player];
PlayerPos[1 - player] = temp;
Console.WriteLine("Swap complete, press any key continue.");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("Player {0} select bombing {1}, Player {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
PlayerPos[1 - player] -= 6;
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("Can only select: 1--Swap places 2--bombing: ");
input = Console.ReadLine();
}
}
}
/// <summary>
/// 进行游戏
/// </summary>
/// <param name="player">玩家标示位</param>
public static void PlayGame(int player)
{
Random r = new Random();
int next = r.Next(1, 7);
Console.WriteLine("{0} press any key to start rolling the dice.", PlayerNames[player]);
Console.ReadKey(true);
Console.WriteLine("{0} Throw out of {1}", PlayerNames[player], next);
PlayerPos[player] += next;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0} press any key to start action.", PlayerNames[player]);
Console.ReadKey(true);
Console.WriteLine("{0} action complete.", PlayerNames[player]);
Console.ReadKey(true);
// Player A 有可能踩到: Player B、方块、轮盘、地雷、暂停、隧道
if (PlayerPos[player] == PlayerPos[1 - player])
{
Console.WriteLine("Player {0} step on {1}, {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
PlayerPos[1 - player] -= 6;
Console.ReadKey(true);
}
else
{
switch (Maps[PlayerPos[player]])
{
case 0:
Console.WriteLine("Player {0} step on Square, safe.", PlayerNames[player]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: ", PlayerNames[player]);
string input = Console.ReadLine().Trim();
PlayerSelect(input, player);
Console.ReadKey(true);
break;
case 2:
Console.WriteLine("Player {0} step on a LandMine, back to 6", PlayerNames[player]);
PlayerPos[player] -= 6;
Console.ReadKey(true);
break;
case 3:
Console.WriteLine("Player {0} step on a Pause, to suspend a round.", PlayerNames[player]);
Console.ReadKey(true);
Flags[player] = true;
break;
case 4:
Console.WriteLine("Player {0} step on a TimeTunnel, forward 10.", PlayerNames[player]);
PlayerPos[player] += 10;
Console.ReadKey();
break;
}
}
ChangePos();
Console.Clear();
DrawMap();
}
static void Main(string[] args)
{
ShowGame();
InputPlayerNames();
Console.WriteLine("Player {0} is A.", PlayerNames[0]);
Console.WriteLine("Player {0} is B.", PlayerNames[1]);
InitailMap();
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
#region A
if (Flags[0] == false)
{
PlayGame(0);
}
else
{
Flags[0] = false;
}
#endregion
#region B
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
#endregion
}
#region 判断玩家胜利
if (PlayerPos[0] == 99)
{
Console.Clear();
Console.WriteLine("Player {0} Win.", PlayerNames[0]);
}
if (PlayerPos[1] == 99)
{
Console.Clear();
Console.WriteLine("Player {0} Win.", PlayerNames[1]);
}
#endregion
Console.ReadKey();
}
}
}
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