C++程序开发实现扫雷游戏,供大家参考,具体内容如下
//扫雷的类的定义
#pragma once
class Game{
public:
//开始游戏
void play();
//退出游戏
int quit();
//游戏规则
void rule();
private:
//踩雷次数,作为失败条件
int error = 0;
//分数
int score = 0;
//最高分记录
int Rocord[5] = { 0,0,0,0,0 };
//地图
int map[40][40];
//地图的大小Size*Size
int Size = 10;
//容错
int fault_tolerant = 10;
//困难程度
int _difficulty=1;
//初始化
void reset();
//画地图
void drawGrid();
//查看格子的结果
void Cheak();
//判断是否游戏结束
int isWin();
//导入最高分记录
void get_Rocord();
//导出最高分记录
void put_Rocord();
//选择难度
int Selection_difficulty();
//加载界面
void loading();
};
然后是对类的函数的定义
//对Game类的成员函数的定义
#include "扫雷.h"
#include<Windows.h>
#include<iostream>
#include<fstream>
#include<time.h>
#include <conio.h>
#pragma warning(disable:4996) //这一行是为了能在 Visual Studio 2017内使用getch()函数
//定义最高分记录的存储地址
#define RocordPath "D:\\VS/扫雷最高分.txt"
using namespace std;
#define none "█"
//定义5种情况,有雷和无雷,查看后的三种结果
enum players { Boom, None, Boom1, None1, Show1 };
//定义三种游戏难度
enum _Difficulty{Easy,General,Difficulty,Purgatory};
int D_size[4][2] = { {10,10} ,{15,8},{20,5},{30,3} };
//游戏规则的描述
void Game::rule() {
loading();
//清屏
system("cls");
cout << "\n\n\n\n";
cout << "游戏规则:\n\n";
cout << "1.当查看点为雷时,会显示“*”,并且将扣10分" << endl;
cout << "2.当差看点不为雷且周围均无雷将显示周围所以格为“ ”(周围指的是相邻的8个格子)" << endl;
cout << "3.当查看点不为雷,且周围存在雷时,将显示周围雷数" << endl;
cout << "4.当踩到最大容错个数雷时游戏将失败" << endl;
cout << "5.当不存在未查阅的非雷格时游戏胜利" << endl;
cout << "\n\n\n\t\t\t\t30秒后自动退出该界面!";
Sleep(30000);
}
//退出游戏
int Game::quit() {
system("cls");
//定义控制台屏幕初始坐标
COORD c = { 40, 13 };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "游戏结束!!!" << endl;
Sleep(1000);
loading();
return 0;
}
//游戏模式
void Game::play() {
//导入最高分记录
get_Rocord();
while (true) {
//选择游戏难度
_difficulty=Selection_difficulty();
//默认游戏一直进行
int res = 1;
//初始化
reset();
//
drawGrid();
while (true) {
//查看点
Cheak();
//
drawGrid();
if (!isWin()) {
if (score > Rocord[_difficulty])Rocord[_difficulty] = score;
put_Rocord();
char s;
cout << "是否再来一局?是(y|Y)/否(n|N)" << endl;
cin >> s;
if (s == 'y' || s == 'Y')res = 1;
else res = 0;
break;
}
}
if (!res)break;
}
}
//更新(初始化)
void Game::reset() {
//数据初始化
score = 0;
error = 0;
//棋盘初始化
srand(time(NULL));
for (int i = 0; i < Size; i++) {
for (int j = 0; j < Size; j++) {
int t = rand() % 2;
if (t==1)map[j][i] = Boom;
else map[j][i] = None;
//cout << t<< " ";
}
//cout << endl;
}
}
//画地图
void Game::drawGrid() {
//清屏
system("cls");
//定义控制台屏幕初始坐标
COORD c = { 0, 2 };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
//棋局初始状态
for (int i = 0; i <= Size; i++) {
if (i < 10)
cout << i << " ";
else cout << i;
for (int j = 0; j < Size; j++) {
if (i == 0) {
if (j < 9)
cout << j + 1 << " ";
else cout << j + 1;
}
else cout << none;
}
cout << endl;
}
for (int y = 0; y < Size; y++) {
for (int x = 0; x < Size; x++) {
if (map[x][y] == Boom1|| map[x][y] == None1) {
//光标位置坐标
COORD c = { x * 2 + 2, 3 + y };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);//GetStdHandle函数获得句柄
string o;
if (map[x][y] == Boom1) o = "* ";
if (map[x][y] == None1) o = " ";
cout << o;
}
if (map[x][y] == Show1) {
int cnt = 0;
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i >= 0 && i < Size && j >= 0 && j < Size) {
if (map[i][j] == Boom || map[i][j] == Boom1)cnt++;
}
}
}
//光标位置坐标
COORD c = { x*2+2, 3 + y };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);//GetStdHandle函数获得句柄
cout << cnt << " ";
}
}
}
c.Y = Size+3;
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "当前分数是:"<<score<<"\n最高纪录是:"<<Rocord[_difficulty]<<"\n请输入查看格的坐标" << endl;
}
//查看点结果
void Game::Cheak() {
int x = 0, y = 0;
cin >> x >> y;
x -= 1, y -= 1;
while(map[x][y] == Boom1 || map[x][y] == None1 || map[x][y] == Show1 || x < 0 || x >= Size || y < 0 || y >= Size) {
//定义控制台屏幕初始坐标
COORD c = { 0, 2 };
c.Y = Size+6;
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "该格以检查过或不在棋盘内,请重新输入" << endl;
cin >> x >> y;
x -= 1, y -= 1;
}
if (map[x][y] == Boom) {
map[x][y] = Boom1;
score -= 10;
error++;
}
else {
score += 10;
int cnt = 0;
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i >= 0 && i < Size && j >= 0 && j < Size) {
if (map[i][j] == Boom || map[i][j] == Boom1)cnt++;
}
}
}
if (cnt == 0) {
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i >= 0 && i < Size && j >= 0 && j < Size) {
map[i][j] = None1;
}
}
}
}
else map[x][y] = Show1;
}
}
//判断是否游戏结束
int Game::isWin() {
int cnt = 0;
for (int i = 0; i < Size; i++) {
for (int j = 0; j < Size; j++) {
if (map[i][j] == None)cnt++;
}
}
if (cnt == 0) {
system("cls");
//定义控制台屏幕初始坐标
COORD c = { 50, 15 };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "You Win!!!" << endl;
return 0;
}
else if (error >= fault_tolerant) {
system("cls");
//定义控制台屏幕初始坐标
COORD c = { 50, 15 };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "You Loss!!!" << endl;
return 0;
}
else return 1;
}
//导入最高分记录
void Game::get_Rocord() {
ifstream fin(RocordPath, ios::in);
for (int i = 0; i < 5; i++) {
fin >> Rocord[i];
}
}
//导出最高分记录
void Game::put_Rocord() {
ofstream fout(RocordPath, ios::out);
for(int i=0;i<5;i++)
fout << Rocord[i] << endl;
}
//选择难度
int Game::Selection_difficulty() {
//清屏
system("cls");
//定义控制台屏幕初始坐标
COORD c = { 0, 6 };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "\t\t\t\t\t\t1.简单 (10*10格 10容错)\n\n" << endl;
cout << "\t\t\t\t\t\t2.一般 (15*15格 8容错)\n\n" << endl;
cout << "\t\t\t\t\t\t3.困难 (20*20格 5容错)\n\n" << endl;
cout << "\t\t\t\t\t\t4.炼狱 (30*30格 3容错)\n\n" << endl;
cout << "\t\t\t\t\t\t5.自定义\n\n" << endl;
cout << "\t\t\t\t\t\t请选择游戏难度:";
int t = 1;
cin >> t;
while (t < 1 || t>5) {
COORD c = { 0, 21 };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "\t\t\t\t\t\t输入错误请重新输入:" << endl;;
cin >> t;
}
switch (t) {
case 1:Size = D_size[Easy][0], fault_tolerant = D_size[Easy][1]; break;
case 2:Size = D_size[General][0], fault_tolerant = D_size[General][1]; break;
case 3:Size = D_size[Difficulty][0], fault_tolerant = D_size[Difficulty][1]; break;
case 4:Size = D_size[Purgatory][0], fault_tolerant = D_size[Purgatory][1]; break;
case 5: {
//清屏
system("cls");
cout << "\n\n\n\n\n\t\t\t\t请输入地图尺码和最多踩雷失败数 (尺码在10-30,容错在10以内)";
cout << "\t\t\t\t\t\t\t\t\t尺码:";
cin >> Size;
cout << "\n\t\t\t\t\t容错:";
cin >> fault_tolerant;
}break;
}
loading();
return t;
}
void Game::loading() {
COORD c = { 50,15 };
//设置控制台光标位置
int t = 6;
while (t--) {
system("cls");
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
if(t%3==0)
cout << "loading..." << endl;
if (t % 3 == 1)
cout << "loading.." << endl;
if (t % 3 == 2)
cout << "loading." << endl;
Sleep(500);
}
}
最后就是主函数部分
//扫雷游戏的主函数
#include<iostream>
#include<Windows.h>
#include"扫雷.h"
using namespace std;
int main() {
Game game;
while (true) {
int t, g = 1;
system("cls");
//定义控制台屏幕初始坐标
COORD c = { 30, 10 };
//设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
cout << "欢迎来到 扫雷!!!\n\n\n\n\n\n";
cout << "\t\t\t\t\t1.开始游戏\n\n\n\t\t\t\t\t2.阅读规则\n\n\n\t\t\t\t\t3.退出" << endl;
cin >> t;
switch (t) {
case 1:game.play(); break;
case 2:game.rule(); break;
case 3:g=game.quit(); break;
}
if (g == 0)break;
}
return 0;
}
这是第一次写博客 也是第一次独立完成项目,有不足的地方,希望各位大牛指教。
您可能感兴趣的文章:C++实现简单的扫雷游戏(控制台版)利用c++和easyx图形库做一个低配版扫雷游戏C++实现一个扫雷小游戏C++实现扫雷游戏(控制台不闪屏版)C++实现扫雷小游戏(控制台版)C++学习心得之扫雷游戏C++实现扫雷游戏C++基于EasyX实现简单扫雷游戏C++实现简单扫雷游戏C++实现扫雷经典小游戏