前提:有时候在项目中会有用到进度条的情况,使用css3也可以实现,但是对于性能不好的设备,或者网络不好的情况下,卡顿现象非常明显,避免出现不流畅的尴尬情况,所以记录一下,使用canvas来实现的方法。
效果图
DOM中,首先定义canvas画板元素:
<canvas id="canvas" width="500" height="500" style="background:#F7F7F7;">
<p>you browser not support canvas!</p>
</canvas>
对于不支持canvas的浏览器则会显示:you browser not support canvas!
接下来是js编写:
定义canvas.js并在页面引入
var canvas = document.getElementById('canvas'), //获取canvas元素
context = canvas.getContext('2d'), //获取画图环境,指明为2d
centerX = canvas.width / 2, //Canvas中心点x轴坐标
centerY = canvas.height / 2, //Canvas中心点y轴坐标
rad = Math.PI * 2 / 100, //将360度分成100份,那么每一份就是rad度
speed = 0.1; //加载的快慢就靠它了
//绘制蓝色外圈
function blueCircle(n) {
context.save();
context.beginPath();
context.strokeStyle = "#49f";
context.lineWidth = 12;
context.arc(centerX, centerY, 100, -Math.PI / 2, -Math.PI / 2 + n * rad, false);
context.stroke();
context.restore();
}
//绘制白色外圈
function whiteCircle() {
context.save();
context.beginPath();
context.strokeStyle = "#A5DEF1";
context.lineWidth = 12;
context.arc(centerX, centerY, 100, 0, Math.PI * 2, false);
context.stroke();
context.closePath();
context.restore();
}
//百分比文字绘制
function text(n) {
context.save();
context.fillStyle = "#F47C7C";
context.font = "40px Arial";
context.textAlign = "center";
context.textBaseline = "middle";
context.fillText(n.toFixed(0) + "%", centerX, centerY);
context.restore();
}
//动画循环
(function drawFrame() {
window.requestAnimationFrame(drawFrame, canvas);
context.clearRect(0, 0, canvas.width, canvas.height);
whiteCircle();
text(speed);
blueCircle(speed);
if (speed > 100) speed = 0;
speed += 0.1;
}());
window.requestAnimationFrame(drawFrame, canvas);
每行代码的注释标注非常清楚,如果还有不理解的可以去看canvas基础,应该就可以了。