本节展示如何在线程池里执行任务。流程是,添加一个任务到线程池的工作队列,当有线程可用时(执行完其他任务,空闲,或者还没执行任务),ThreadPoolExecutor会从队列里取任务,并在线程里运行。
本课同时向你展示了如何停止正在运行的任务。
在线程池里的线程上执行任务
在ThreadPoolExecutor.execute()里传入 Runnable对象启动任务。这个方法会把任务添加到线程池工作队列。当有空闲线程时,管理器会取出等待最久的任务,在线程上运行。
代码如下:
public class PhotoManager {
public void handleState(PhotoTask photoTask, int state) {
switch (state) {
// The task finished downloading the image
case DOWNLOAD_COMPLETE:
// Decodes the image
mDecodeThreadPool.execute(
photoTask.getPhotoDecodeRunnable());
...
}
...
}
...
}
当ThreadPoolExecutor启动Runnable时,会自动调用run()方法。
中断正在运行的代码
要停止任务,你需要中断任务的进程。你需要在创建任务的时候,保存一个当前线程的handle.
如:
代码如下:
class PhotoDecodeRunnable implements Runnable {
// Defines the code to run for this task
public void run() {
/*
* Stores the current Thread in the
* object that contains PhotoDecodeRunnable
*/
mPhotoTask.setImageDecodeThread(Thread.currentThread());
...
}
...
}
要中断线程,调用Thread.interrupt()就可以了。提示:线程对象是系统控制的,可以在你的app进程外被编辑。因为这个原因,你需要在中断它前加访问锁,放到一个同步块里:
代码如下:
public class PhotoManager {
public static void cancelAll() {
/*
* Creates an array of Runnables that's the same size as the
* thread pool work queue
*/
Runnable[] runnableArray = new Runnable[mDecodeWorkQueue.size()];
// Populates the array with the Runnables in the queue
mDecodeWorkQueue.toArray(runnableArray);
// Stores the array length in order to iterate over the array
int len = runnableArray.length;
/*
* Iterates over the array of Runnables and interrupts each one's Thread.
*/
synchronized (sInstance) {
// Iterates over the array of tasks
for (int runnableIndex = 0; runnableIndex < len; runnableIndex++) {
// Gets the current thread
Thread thread = runnableArray[taskArrayIndex].mThread;
// if the Thread exists, post an interrupt to it
if (null != thread) {
thread.interrupt();
}
}
}
}
...
}
在大多数案例里,Thread.interrupt()会马上停止线程。可是,它只会停止在等待的线程,但不会中断cpu或network-intensive任务。为了避免系统变慢,你应该在开始尝试操作前测试等待中断的请求。
代码如下:
/*
* Before continuing, checks to see that the Thread hasn't
* been interrupted
*/
if (Thread.interrupted()) {
return;
}
...
// Decodes a byte array into a Bitmap (CPU-intensive)
BitmapFactory.decodeByteArray(
imageBuffer, 0, imageBuffer.length, bitmapOptions);
...